tag:blogger.com,1999:blog-33078738.post5184289757639935047..comments2024-03-06T09:41:15.625-05:00Comments on Elthos RPG: Rounding Story Cornersvbwyrdehttp://www.blogger.com/profile/14031787268876015417noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-33078738.post-43954664988087410412012-09-25T16:17:36.131-05:002012-09-25T16:17:36.131-05:00I definitely see this as being needed to keep up t...I definitely see this as being needed to keep up the pace of a game. I look on it like a movie. You often have cuts in a movie between scenes. Or transitions like the Indiana Jones "map with line". Obviously if it's overused, then it leads to the players feeling like they are dumped into scenes.<br /><br />But when every little bit is played out it can make a game drag. I'Philo Pharynxhttps://www.blogger.com/profile/14785954267292226321noreply@blogger.comtag:blogger.com,1999:blog-33078738.post-70447382234243347282012-09-25T11:08:16.864-05:002012-09-25T11:08:16.864-05:00I've been in games that have jumped from plot ...I've been in games that have jumped from plot point to plot point with nothing interesting happening along the way, so I would like to reiterate your point about not over using this one. It's a grand idea though.thesethingsthatiwritehttps://www.blogger.com/profile/06983724061115538291noreply@blogger.com