Sunday, November 10, 2019

Thoughts on The Way of All Flesh Campaign

A slight change of style, with one frill, wherein I talk about my upcoming Campaign World "The Way of All Flesh". I ruminate about the larger background, zoom into some details, and leave gobstopping tons out. Kind of a teaser for the campaign world. I thought I'd experiment a bit with the style. It's not great, but again, it's heading in the general direction I want to go. So there you have it.

Sunday, November 03, 2019

Thoughts on RPG Armor Class

What I'm trying to accomplish with my Elthos RPG Armor Class system, and how I've gone about it.

In Brief - Armor has four components:

- Armor Class Modifier
- Damage Absorption
- Dexterity Modifier
- Movement Modifier

These The Armor Class Modifier and the Damage Absorption can be split into two separate attributes, one for Physical Armors, and the other for Energy (or Magic) Armors.

This system allows me to create an amazing assortment of armors that have significant variability and usefulness in different circumstances. I'm delighted with the system, and have programmed these distinctions into the Mythos Machine.

Monday, October 28, 2019

Thoughts on RPG World Weaving

Just some somewhat miscellaneous ramblings about how I go about World Weaving for my RPG, what my goals are, and how I think about it... in which I talk a bit about the order in which I conceive of things, my general approach and some recollections of my Whitewode Campaign.

Sunday, October 20, 2019

Thoughts on RPG Character Development

My 3rd Podcast ... no frills ... on the topic of RPG Character Development, what my goals a Gamemaster are, and where I'd like to try to go with it in the future.

Sunday, October 06, 2019

Thoughts On RPG Alignment

My thoughts on the origins of Alignment, where it went wrong, and how I re-interpreted the thing for my own use... and hence, why I for one like Alignment for my RPGs.

Monday, September 30, 2019

The Three Design Goals of Elthos RPG

I started working on Elthos in 1978.  I did a light skim of Men & Magic, and took it from there.  Here were my three primary design goals.

1) What rules system will make my life as GM simple and easy?

... my thinking being, if my life as GM is easier rather than harder then everyone will enjoy the game more, including me.

2) How do I create a system that is flexible enough to handle ANYTHING my stupid brain wants to throw at it?

Those two goals were at the core of my design philosophy in 1978. Everything else can be thought of as a means to those two ends.

Maybe, if I want to stretch it, a 3rd goal was

3) How do I make these rules "make sense" to me as a kind of simulation of what I think is going on in the world around me?

... in that sense I think my game rules are a philosophic statement about my view of physics (combat tactics, etc) and metaphysics (the Universe, etc).

Well, that's enough for one game, isn't it?  So there you have it.  Now I will go back to tinkering on Mythos Machine.

Sunday, September 29, 2019

My First Podcast - Thoughts On Murder Hobos

Ok, always one to jump on the bandwagon long after it has left the station, here we go with my very first Podcast! It's my first try, so it's definitely rough around the edges, but I'm excited to have gotten through the process of setting up shop and getting one out. It wasn't as hard as I expected! Ok. It runs about 14 minutes and it's no frills, no ads, and no pleas for support or anything ... I just jump in with two feet and talk off the top of my head. I hope it works, and provides some food for thought on a contentious subject in the world of RPGs.

Some thoughts on Murder Hobos, why it might happen, and what GMs might be able to do about it. Enjoy.