I'm going to cobble this together as a Blog Post for the record because I think it's an interesting point regarding Mini-Systems. Originally this was intended to be a response to a blog post, but Google+ posted it as a new thread to my public stream. Mmm... okay. So here's the google+ post for reference:
The responses were interesting. I want to encapsulate and paraphrase the main points here.
Naturally,
it is an each to his own hobby.
That said, what I like about my Elthos RPG Mini-System is speed of
play.
Bannister commented that he doesn't like Low Stats Systems ... "I can't fathom a character in a distilled system that can
match anything except generic Hero Archetypes... most
players don't like to use it for character creation. too bland."
As far as it limiting players ability to define their characters,
we've found to opposite to be true here. My players enjoy the
flexibility of loosely defined non-critical attributes, and role play
their characters based on their personality and goals, rather than
attributes and class. The speed of play aspect is of such a benefit
that I feel that the advantages far out-weight the disadvantages. But
again, each to his own. I would say this is not the game for those who
are very focused on technical rules of the game, but rather for those
who enjoy a certain amount of gamism, but also, and possibly a little
bit more, enjoy the story aspect. The system leaves a lot to the
creativity of the players by keeping the rules flexible and simple.
When questions arise, the GM adjudicates. That's the nature of it, and
it works well for my group. Nothing at all against your group or your
style of play, of course. It's all good, as long as people are having
fun.
Nuff said. Just wanted to record this for future reference, least it get lost in the Great Google+ Miasma, since I think its' an interesting point.
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