On the Joys & Challenges of developing the Elthos RPG & Mythos Machine, and other sundry RPG matters.
Monday, December 21, 2009
Programming Elthos
I've been working (and working and working, etc) on programming my rules system, Elthos "One Die System". As a professional programmer/analyst by trade you would think that I'd be way ahead of the game. And you'd be right. Merging work and hobby for me has been a real plus. It does have it's downsides, but from a project perspective its great. I learn at work, and I learn at home, and these two sides support and help each other. That's a plus for sure.
And so things are coming along with Elthos RPG. There's just quite a lot to do to get a game system online. And all of that work is being done by yours truly. Slowly, it feels, but in fact, at a steady and not really all that terribly slow pace.
Most of the Phase I programming is finished at this point. Now, since I modified the system, including the database structure, while testing the system on various test Worlds, I'm working on cleaning up the data. That's a bit of a chore. But not terrible. Just tedious. It's also giving me valuable insight into how I will need to manage the system during updates once the web application goes live. Again, not terrible, just a bit tedious.
I'm hoping to release the Beta Test by New Years.
Ok, back to work. :)
About Me
Elthos is my Art Form. Please add my Google profile to your circles.
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