On the downside, my pretty little treeview control, for some mysterious reason, stopped working the way it used to. I don't know what changed, but now I can't seem to get it to find it's way back to the currently selected node and scroll down to it. Ah well, a programmer's work is never done.
On the Joys & Challenges of developing the Elthos RPG & Mythos Machine, and other sundry RPG matters.
Thursday, March 11, 2010
Further Hints of Progress
You know, building a web application is not easy, especially when you're working on it by your lonesome. So when I hit a major milestone I get all happy. And last night was one such milestone. I finally figure out how to print out all of the combat matrixes for whatever adventure groups are in the current adventure. So now, with a click of a button I can get the fast view of what the chance for each character to hit any other character in the adventure will be, both using their phyiscal weapons, and their mystical weapons. Now that's quite pleasing!
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On the downside, my pretty little treeview control, for some mysterious reason, stopped working the way it used to. I don't know what changed, but now I can't seem to get it to find it's way back to the currently selected node and scroll down to it. Ah well, a programmer's work is never done.
On the downside, my pretty little treeview control, for some mysterious reason, stopped working the way it used to. I don't know what changed, but now I can't seem to get it to find it's way back to the currently selected node and scroll down to it. Ah well, a programmer's work is never done.
About Me
Elthos is my Art Form. Please add my Google profile to your circles.
Labels:
RPG Game Design
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