Monday, February 11, 2008

#RPGNet IRC Conversation...

Gray Lensman
This recent conversation was interesting, and I thought it worth posting. In it we discuss Indie RPGs in terms of pros and cons, likes and dislikes. The conversation proved enlightenning to me. I thought I'd share it. In the conversation I am Z9M9Z.

[Plastik] being bored really, looking at my list of RPGs i'm thinking of getting
[Plastik] marked all indie games off of it
[Z9M9Z] I need to get one of those cool side cars for the moter bike now.
[Charmed] :)
[pip] Long list?
[Charmed] Yes you do
[Z9M9Z] btw, do you wear a cape?
[pip] Mine is pretty short at the present.
[Plastik] I have 8 games on mine
[Plastik] nm 7
[Z9M9Z] whats #1 on your list?
[pip] Down by 1 in a few seconds?
[Plastik] they are not organized by desire Z
[Plastik] pip yeah I missed an indie game
[Z9M9Z] crap! it's is waay too windy outside!
[Z9M9Z] it's starting to scare me.
[Charmed] Yeah, that's why I don't wear a cape...wind and stuff wraps me up and I can't move!
[pip] Missed?
[Z9M9Z] right... I wear silver spandex and blue googles
[pip] That reminds me, I wonder when Eldritch is slated for release.
[Plastik] pip all indie games are getting booted off my list
[Plastik] i'm sick of them
[Z9M9Z] um... why is that Plastik?
[Z9M9Z] I've just started toying around with the idea of trying some out. What's the deal?
[Plastik] don't get me wrong, alot of the little indie games have neat concepts but I find them a bit to restraining for my tastes
[Plastik] also i've come up with a better term for them
[Plastik] novelty games
[Z9M9Z] interesting.
[pip] I thought indie games was a pretty broad umbrella.
[Plastik] I generally refer to smaller forgeish type games
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[Z9M9Z] well, it's one of their big design imperatives is to focus the game to fit the game's proposed "Aboutness"... no rules should be included that don't directly relate to what the game is "about"... or so I am lead to understand
[kasdaye] Okay, Warhammer question, why do Skaven wuv Warpstone?
[pip] Ah, like Life with Master and that ilk?
[Plastik] it powers just about everything they do
[Plastik] kasdaye thats like asking why humans love coal and gunpowder
[kasdaye] Ah
[Plastik] Z its works fine but it feels a bit too restrictive to me and it kinda limits replayability in my eyes
[Z9M9Z] i see
[Plastik] I can see myself playing these games once every now and then if that
[Xyphoid] the restricivness is totally by design, though
* Z9M9Z finds this scientifically fascinating
[Plastik] yes I am aware Xyphoid
[Z9M9Z] yes, that's what I understand about it too, Xyphoid
[Z9M9Z] I went to the last two Indie Design Panels at Dreamation and I got that impression very strongly
[Plastik] some people like being told to play this exact sort of role in this exact part of the game world
[pip] Where does stuff like SotC fit on the scale?
[Plastik] I however do not
[Plastik] SotC I actually like
[Z9M9Z] SotC
[Plastik] though I don't see myself running it often
[Z9M9Z] ??
[Z9M9Z] which one is that?
[Plastik] Spirit of the Century
[Z9M9Z] ohh
[Z9M9Z] Freds game
[Plastik] Pulp action heroes
[Z9M9Z] yup
[Z9M9Z] that sounds fun
[Z9M9Z] I tried one that was fun as heck last summer at the Indie Explosion
[Plastik] I have it, and it is the one game I can actually see myself running fairly regularly
[Z9M9Z] the Fey game...
[Z9M9Z] Fey Noir
[Plastik] DRYH, PTA, and DitV however
[Z9M9Z] I really enjoyed that.
[Plastik] those I can see myself running less and less
[Z9M9Z] fun concept, though I'd do the world a tiny bit differently in terms of setting.
[Z9M9Z] but just slightly.
[Plastik] don't get me wrong alot of indie games are massive amounts of fun, the first few times
[Z9M9Z] yeah
[Z9M9Z] I could see that.
[Plastik] but that narrow focus will leave you desiring more eventually
[Z9M9Z] how so?
[Plastik] well if your only playing say DRYH
[Plastik] your going to follow the same basic story path each time
[pip] It's the lack of breadth you dislike. DRYH?
[Plastik] Character get dragged into mad city-]face problems together-]eventually things get settled
[Plastik] the variability in characters can keep you coming back for a while
[pip] Ah, ran into a similar issue with All Flesh Must Be Eaten.
[Plastik] but its not going to keep you entertained forever
[Z9M9Z] right
[Z9M9Z] I can see that
[Plastik] DitV is the same way
[Z9M9Z] I grok that now.
[Plastik] these are great supplemental games to play every now and then to take a break from a big game
[Plastik] but to focus on indie games solely? well that just seems bleh to me
[Z9M9Z] on the other hand, I'm looking at them as tools to use to suppliment some aspects of the big game
[Z9M9Z] like the methodologies of story development might be of use in a general sense
[Z9M9Z] possibly.
[Plastik] they would probably be good for that
[Z9M9Z] that's my angle anyway.
[pip] There actually are folks who play those types of games to the exclusion of all else?
[kasdaye] Probably.
[Plastik] yes
[kasdaye] I'm with Plas on this one.
[pip] It seems like it'd get you burned out on gaming in short order.
[Z9M9Z] could happen
[Plastik] so i'm basically not going to buy anymore indie games
[Z9M9Z] that's why I'm thinking of them as tools for my homebrew, rather than as games to play in and of themselves (no offense to any Indie designer dudes here, but... )
[Plastik] i've got four big ones
[kasdaye] Also, *makes stabbing motions at the Forge*
[Plastik] thats enough for me
[Plastik] SotC, DRYH, PTA, and DitV
[kasdaye] I have DRYH and Burning Etc
[Z9M9Z] I bought a bunch but haven't even read through all of them yet
[pip] What is DRYH?
[Xyphoid] there are people who play these games a lot, but one thing to realise is that there are *heaps* of them - so even if you can only get a couple of months from a game, you can switch to the next...
[kasdaye] Don't Rest Your Head
[pip] Ah, never heard of that one.
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[kasdaye] It's a cool premise.
[Xyphoid] but I mean I'm right in your camp I think, I play longer standard-game campaigns, and occasional shortterm indies
[kasdaye] Decent execution
[Z9M9Z] yeah there's like hundreds of them
[kasdaye] Hey Levi
[pip] What's the premise?
[Plastik] DRYH has a horrible dice mechanic!
[Z9M9Z] 20 a month or something are getting added
[Plastik] HORRIBLE
[Leviathan] Evening, Kas. How does it?
[kasdaye] Says you =P Things are subjective
[kasdaye] Pretty good, yourself?
[Leviathan] Doing well. And for the record, DRYH has an amazing dice mechanic. I love it.
[Z9M9Z] Yup... one man's HORRIBLe is another man's ice cream with cherry on top.
[kasdaye] Roughly? You're an insomniac with superpowers in a town right out of someone's nightmares.
[kasdaye] Sort of.
[Plastik] pip, essentially your an insomniac with issues who gets dragged into this nightmare place called mad city to face your problems and the manifestations of your and others nightmares
[kasdaye] Mad City is hard to describe...
[Plastik] Mad City is the dark side of humanities collective unconcious, pooled into one place, it stretches across time and swallows all things forgotten
[Z9M9Z] m
[Z9M9Z] sounds ... um ... fun
[Crazy-Cabal] Are there flamingos?
* Z9M9Z shudders
[Plastik] yeah...so your would think
[Crazy-Cabal] Are mirrors more fun than television?
[Plastik] you*
[Plastik] the dice mechanics...though so may like it...is a pain
[Z9M9Z] my mirror happens to be more fun than my tv
[pip] Sounds like the premise of a surreal horror flick.
[Z9M9Z] but that's a rare case.
[Plastik] unless you have 4 different colors of D6 your in for a headache
[Crazy-Cabal] She has dyed her hair red!
[kasdaye] I do actually.
[kasdaye] This dollar store sells green, black, white and red dice for $0.25 each
[Plastik] and browsing the various colors for successes to figure out which characteristic dominated the scene is a bit annoying too
[kasdaye] So I have a few handfuls
[pip] What gamer doesn't have a dozen different colors of d6? :)
[Plastik] true
[BlackIsis] hrm. Roy Scheider died. :/
[Plastik] I just find DRYH dice mechanic slightly annoying
[Plastik] but that is just me
[Z9M9Z] oh gosh
[Z9M9Z] I think it's going to be very hard to get people excited about my dice system
[Plastik] I actually reccomend buying the game for the setting and character freedom only
[Plastik] its good for a 2-4 session game
* Plastik shrugs
[Plastik] but honestly I think I have enough indie games, I decided to not buy The Shadow of Yesterday because I figure if i'm going to run a fantasy game i'll just play one of the bigger ones I already own
[Plastik] i'm the kinda guy who loves sourcebooks and pages upon pages of material
[kasdaye] Amen
* Z9M9Z looks around for Charmed ... where's that sidekick of mine?
[kasdaye] I want to play a long running AFMBE game
[Z9M9Z] AFMBE?
[Plastik] All Flesh Must Be Eaten
[Z9M9Z] oh
[kasdaye] All Flesh Should Probably Be Eaten
[Z9M9Z] probably
[kasdaye] ]_]
[Plastik] [_[
[Z9M9Z] yeah... well ... some flesh is better than others
[kasdaye] This is true.
[Plastik] picky zombies
[Z9M9Z] mine for example is pretty lousy
[Z9M9Z] not good for eating
[Z9M9Z] probably best to leave it alone, i'd say
[Z9M9Z] oO
[Z9M9Z] Oo
[Plastik] but yeah I think PTA, SotC, DRYH, and DitV will provide me with enough pick up and play games for whenever I need to run a one shot for some friends or maybe take a break from a campaign with a bigger game
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[Plastik] i'll prolly end up playing SotC the most out of the 4
[Z9M9Z] Fred will be gratified to hear that.
[Z9M9Z] *would be
[Xyphoid] kpfs is good too, if you feel like swearing a lot
[Plastik] I like DRYH, the dice mechanic gives me a slight headache but I can work with it, but the setting and the premise is enough to make it all worthwhile
[Plastik] its a good horror-ish game to eat up 2-4 sessions
[Plastik] PTA probably has the most playability, i'd say
[Plastik] replayability*
[Plastik] and DitV i'll prolly run the least
[Charmed] Night all
* Charmed has quit IRC (Disintegrated: Today is a good day to chat.)
[kasdaye] I've heard of PTA and DitV but I'm wary of Indie games
[Plastik] kasdaye, they are good if you need to eat up a few sessions
[Plastik] both are good off and on games
[Plastik] since DitV focuses on Towns and PTA focuses on Episodes
[Plastik] you can take a break and come back to it if need be
[kasdaye] Ah
[kasdaye] Risus is my choice for on and off games.
[Z9M9Z] the thing about indie games that i question is the shift in the so-called Creative Agenda
[Plastik] Kasdaye, i'm not a fan of Risus or Wushu
[Z9M9Z] that's the part i struggle with... I like the traditional model for GM-Player relationship to the story
[kasdaye] I don't like Wushu
[Z9M9Z] not crazy about changing that
[Plastik] Z then don't buy PTA (Primetime Adventures)
[Z9M9Z] k
[kasdaye] Risus is basic enough for my players to pick up.
[Plastik] lol, there is a GM and Player divide, but players end up narrating alot of the scenes
[kasdaye] Anything beyond that is going to take a session to teach them
[Z9M9Z] yeah that's the part i'm not too cozy with
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[Z9M9Z] of course, I haven't tried it
[good_ol_egypt] Evenin'
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[Z9M9Z] so I really don't know how well it works
[Z9M9Z] but from what i gather, i don't think i'd like it
[Plastik] prolly not
[Plastik] its more of a collaborative effort
[Z9M9Z] crikey - it is windy (I know I keep saying that but it's like CRAZY windy outside)
[Plastik] than a "GM drives the plot"
[Z9M9Z] see... I don't like "GM drives the plot" much either
[kasdaye] I'm a fan of the traditional method.
[Z9M9Z] I like "GM sets up the backstory" and "Players drive the Plot - but not control the world"
[kasdaye] But I've stolen Exalted's motivation and intimacies
[Plastik] well PTA isn't that
[Z9M9Z] somehow the indie games i've read about seem to have crossed the line somewhere along the way to Players Control The World.
[kasdaye] As in, made them more than just things in the background
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[kasdaye] Yeah.
[Plastik] PTA encourages the players and GM (producer) to collaboratively think up the TV Show, then the conflict mechanic basically could end up with Players controlling the entire scene (including other peoples characters) or the GM could
[Plastik] so its a collaborative thing, your character will most likely not even be under your control alot of times too
[Z9M9Z] hm
[Plastik] depending on how the conflict works out (conflict is resolved with playing cards not dice btw)
[Z9M9Z] again... i repeat ... hm
[Plastik] yeah
[Z9M9Z] why don't i like this idea? maybe i'm just stubborn and stuck in the old foggie way of playing
[Z9M9Z] or maybe I've got just plain old good horse-sense about these things
[Z9M9Z] hard to tell.
* Z9M9Z is going to take a peek out the window now... to watch the trees and cows and stuff flying by
[kasdaye] The farthest I go is the collaborative world-building in Burning Empires.
[kasdaye] After that, hands off the NPCs.
* kasdaye doesn't play BE exactly as written
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[Plastik] I don't play indie games that often, but they can be useful
[Z9M9Z] See, I'm not crazy about that idea either... to my mind it's better if the Players do not collaborate on the world building aspect.
[Plastik] I don't think PTA would be your game then
[Leviathan] I'll keep my opinion on that comment to myself.
[Z9M9Z] why?
[Z9M9Z] aren't we here to discuss?
[Leviathan] Because when I spout off opinions, Plastik has aneurysms.
[Plastik] your free to disagree Leviathan, these are just my opinions
[Plastik] i'm calm tonight
[Plastik] and I do apologize for last time
[Leviathan] Aww. Thanks Plastik. ^_^ I didn't want it to be a long, drawn-out bitter thing. And sorry for my part as well.
[Plastik] lol
[Z9M9Z] so what's your view Leviathan?
[Leviathan] I think my thing with Z9's comment is, if you don't trust your players to be involved in world building or simply don't want them involved in choosing or molding the setting they play in, then I kind of feel like that makes them less than players and more like people you're "renting your RPG to and allowing to play for a short while".
[Z9M9Z] BURN HIM!! BURN HIM!!! (heheh)
[Z9M9Z] just kidding
[Z9M9Z] yeah, well I can appreciate that, but it's not that I want to control the world building just to have control - my opinion as a player and GM is that it's a better setup for the players... at least for me it is, and I think for the players I know.
[Xyphoid] yeah, I love it when my players come up with world content myself, even in non-indie games. exalted seems to be prone to it, with people designing their own kingdoms
[Z9M9Z] see, for me if my players want to design their own kingdoms, they can... but it would be through the play of the game... through their characters... not via world building per se
[Z9M9Z] I know that's different
[Z9M9Z] but I mean that the players can shape the world
[Z9M9Z] only its via their characters that they do so.
[Plastik] well its not that I don't trust my players to contribute, and I encourage them to act in the setting in various ways, but sometimes I just tend to like where I set up the backstory for them and they play it out in their own way and do their own things to reach the goals
[Plastik] where they need to worry about themselves and not the entire setting, I can set the challenges for them, and I trust them not to minmax, munchkin, or generally be cheap and unsavory players
[Z9M9Z] for me its a matter of the players not knowing the back story so that when they encounter things in the world... those things are unexpected.
[Z9M9Z] and not something they already know because they built it themselves.
[Z9M9Z] to me thats where the creative tension in the game resides
[Leviathan] I guess I'm just curious as to the reasoning behind not involving players in World Building in you guys' experience. Is it that it's too complicated or takes too much time? Are you worried that it'll effect the cohesiveness of the setting?
[Plastik] and they can trust me not to railroad, send grudge monsters after them, present them with challenges too high, or abuse the GM power
[Z9M9Z] what about what I just said Leviathan?
[Xyphoid] my view on surprising the players is, there's lots of context the characters should already know. that's the most ripe for player-generated content.
[Plastik] for me its a different kind of fun I suppose, one where everyone has equal storytelling parts, and one where there is the storyteller and then those who player the stories characters
[Plastik] both has the pros and cons
[Z9M9Z] i could see that, yeah
[Plastik] have*
[Xyphoid] i'd differentiate between worldbuilding and running the story. player-generated backstory is quite different from player-generated ingame events
[Leviathan] Your comment makes sense, but world building doesn't really need to be all-inclusive. You can still include all the secret groups and subplots you want. I guess I just don't see much harm in letting the players have at least a bit of World Building when it comes to their backgrounds and making up places, people, kingdoms, and monsters to fit into the backgrounds - which I view as a slightly...
[Leviathan] ...more contained version of World Building.
[Plastik] oh I generally ask for things they would like to see in a setting and present ideas before long campaigns/adventures
[Plastik] some of my players actually prefer to have nothing to do with setting believe it or not
[Leviathan] Ah. Ok. That makes a lot more sense then. I thought you were against any player input on the setting before the game, which struck me as a bit odd. So it's more of "shared GM role" that bothers you guys? That's understandable.
[Plastik] yeah
[Z9M9Z] pretty much
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[Z9M9Z] and it only bothers me to the degree that i think it disrupts one aspect of being a player that as a player i like ... the element of surprise
[Z9M9Z] I like the idea that i'm in someone elses' world... exploring it
[Z9M9Z] to me that creates a great deal of imaginative tension in the game
[Z9M9Z] which is a lot of what i find fun about it.
[Z9M9Z] if the GM said, Ok you can create parts of the world... i'd be like ... but that's not what I want
[Z9M9Z] I want YOU to create the world, and me to explore it.
[Z9M9Z] ... but i should add something
[Leviathan] Completely understandable there. In Exalted, for example, I'm big on World Building and letting the players fiat into existence different areas and peoples that aren't specifically mentioned in the books, but I wouldn't exactly want them getting access to all my GM notes or controlling the NPCs for me. LoL
[Z9M9Z] the worlds I love the most were very interesting because the GMs were like increadible sci-fi fantasy authors in their own way... they HAD Worlds that they really made into very original works of art
[Z9M9Z] so being in those worlds was truly a marvelous experience
[Z9M9Z] and unique
[Z9M9Z] in those cases I wouldn't want to have added anything because it would have impinged on my sense of "Being in another world" to do so.
[Z9M9Z] and that's basically my reason, ultimately.
[Leviathan] *nod*
* Damiar_the_Wolf_ has said many times before that he's into shared GMing and engineering interactins as opposed to surprises and detailed settings
[Z9M9Z] Yes, well that's what makes it all so interesting... we have different preferences
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[Z9M9Z] and so we have different games
[Leviathan] So true.
[Plastik] bingo
[Plastik] also
* Plastik shakes fist at Damiar
[Plastik] game hippy!
[Plastik] also sup
[Plastik] lol
* Z9M9Z thinks he should try to get in a few more lines of code before retiring tonight
[Z9M9Z] good discussion guys
[Z9M9Z] thanks
* Z9M9Z revs his drives and flits off into hyperspace "Clear ethers!" (lensmen reference)
[kasdaye] nn
[Plastik] so what games is everyone running/playing these days?
[Plastik] are*
[kasdaye] WFRP, Cthulhutech, Scion and Exalted
[Leviathan] So, Kas, any progress on deciding which game you'd like to run?
[kasdaye] No - _-

Session Close: Sun Feb 10 22:40:52 2008

Sunday, February 03, 2008

First appeal ... Progress Report


Well, not much came of that effort. I sent in a pretty detailed post about the Elthos RPG and got Willow's well meaning but somewhat frustrating response. She's kind of a hard core Indie Evangelist type who kindly tried to set me on the direction of redesigning the game again, as she did the last time when she was posting to the LRPGSW. I had to patiently explain again that what she thinks my game is supposed to be about isn't really what my game is about. The way it happens is that the Indie crowd have developed a "Help the Indie Game Designer See the Light" methodology that is supposed to help the would be game designer narrow their focus and make their game into what the Indie crowd believes is "the right stuff" via the answering of a series of Game Design Questions (called The Big Three, or the more extended Power 19). This means it needs to be "about" something specific, such as The Hero's Journey, and then all the rules should conform to making the game "about" that. Fair enough for an Indie game, I guess. But Elthos has 30 years of development, and was not conceived of being "about" anything in particular. It evolved over the years into what it is now, a setting that focuses on the Hero's Journey, however the rules were originally designed to leave the setting question open ended. So to now try to make the rules (even the new Settings Rules which deal with the Cosmology, including the Hero's Journey) conform to the current evolution of the setting (and even then, only a small part of it at that) doesn't really make sense for Elthos. At least not the way I play it, nor the way I envision other GMs playing it. And so there was the same friction as last time. Willow's previous comments were more brittle and corrosive the last time, and at least this time I was able to switch the subject to something more tangible, like how to find Play Testers.

That didn't really go anywhere, however, and so my thread began sinking. In a somewhat futile effort to keep my situation from bottoming out I took the outlandish risk of stating some of my opinions on other threads, on the hopes that some outlanders in the crowd might see my posts and take interest... Oh nothing I wrote was all so terrible, and some were even complementary to my peers who I find highly enthusiastic, energetic and brilliant in their own way. However, I think I already fell out of the Zen of Story Games by then.

And so I sink there. But I did, as advised by Rob and Tim and Willow, try them out. I think the main problem with my association to that scene is that we're basically at odds on the point of the "Creative Agenda" aspect of their initiative. Story Games, the forum, is *about* games that devalue and diminish the role of the Gamesmaster, whom they've identified as a kind of tyrant that crushes the spirit of their players. As phrased by the author of their site:

":::A Story Game is a type of role-playing game or gaming experience with a lesser focus on My Character and a greater focus on Our Story.:::"


Of course that is open to interpretation, but the way it reads to me, and the way this principal seems to be applied by the members generally, is that the idea of Players owning their own Characters and the GM owning the back story (the traditional mode of play) is being contested, and the Story Games (aka Indie Creative Agenda Games) are designed to buck that. However, as others have mentioned, it sounds like this imperative was born out of two things:

1) Bad experiences with Traditional RPGs (the legendary Tyrant GM).

2) A Marketing Imperative to do something Different to compete with the Traditional RPGs.

Ok fair enough, I say. Let's have some new kinds of games sure. However, Elthos is not designed with that Creative Agenda in mind. I am, in fact, somewhat neutral on the topic of Creative Agenda. I think that the Traditional GM-Player relationship can work, or it can suck. It depends on the GM and the Players. My answer to that is not to necessarily to change the foundations of the Creative Agenda, but to cultivate better Gamesmasters. The reason why is that, as identified on Story Games itself, and I agree... most Players do not want to assume the role of Story Creators (myself included) while they are playing their Characters. It breaks the sense of immersion in the story to be able to, and even forced to, add back story during the game. Well that's my take on it, but here is what the poster Chearns on Story Games actually said:

Posted By: chearns
Posted By: Clinton R. Nixon If you want to play something, why don't you rustle up your friends and play?

chearns: Identity politics. In the city I live in, I've met plenty of people who specifically don't want to play non-traditional games because they identify as traditional roleplayers. That being said, it seems like the best policy would be to round up non-roleplayers to play. And non-traditional games are, in my experience, much better at appealing to non-roleplayers than traditional games (my father thought A Penny For My Thoughts sounded cool; you'd have to have grown up with my father to understand the magnitude of that statement).

Posted By: Hituro I totally agree about the division. I've come away from here, and the Forge, and CE, enthused about some games which are different to ones I'd played before, only to find that many of the gamer friends I talked about them with were very hostile. This was a surprise, but it's held true.

...It appears to be resistance to gaming style. They don't want to be more protagonised. They don't want to share in world creation (overtly). They want a GM who presents plot and holds all the keys (Matrix style).


As it happens Story Games have an incredibly small following, and extremely tiny sales numbers, though members of the community will argue that either sales don't matter bacause it is a "labor of love", or that their sales are good (ignoring, I think anything like a comparison to any other kind of sales of pretty much anything else), or that those who are in it to make sales are not "real artistes", or something along those lines. Bottom line: their sales are tiny, even for the most successful of them which maybe sell under five thousand units per year (at $10/unit that's $50,000 a year, which on person working alone could live on, but not run an actual company). My own assessment is that if their games are really appealing by design then I would think that their sales would be higher. They argue that they can not compete with games like D&D because they do not have the marketing clout. But then again, neither did D&D when it started have any clout. It just so happened that it was a brilliant game that lots of intellectual fantasyists loved and gravitated towards.

Do Story Games hold the same appeal, generally? Well, not for me, frankly. While I am very open minded and have no axe to grind, and nothing against Story Games, they simply don't appeal to me either as a player or a Gamesmaster. As a Player I don't want to be responsible for the back story, and as a GM I don't want the Players modifying the back story. Some story games do away with the GM altogether. I'm not crazy about the implication. And some of the rhetoric regarding traditional modes of play coming out of the Indie Community has been rather offensive. And so the Indie Scene is interesting, and a lot of people involved with it have great energy and some very cool ideas, but overall, it just simply isn't really my bag.

Nevertheless, I still have an open mind about it and haven't chalked them off or anything. This is just my current impression based on what I've seen so far, and I'm perfectly aware I have seen that much yet, and also aware that I may be pleasantly surprised. Even so, I don't think the Indie crowd is going to find my viewpoint all that appealing, and I'm not willing to hide my views for the sake of fitting in. So I came out all guns blazing, and I think people there have mostly concluded that I "just don't quite fit in". That, I suppose, will have to be ok.

Who knows what will happen to Elthos? Not I! While I love my game and think it's great, it may just be the case that it is unmarketable in the current atmosphere. Is it a case of too many cooks? Or ink in the well? Or just that Elthos is beyond comprehension? Hah! Who knows? Even so, I am quite determined to continue developing it and working towards it's eventual, and hopefully successful, publication. Some day. And I do believe it will be smashing when I finally get it out to market! :)

Sunday, January 27, 2008

First appeal to the Indie Crowd at Story Games

Ok, on the advice of the guys at the Indie Explosion (Independent Game Developers) I put out a call for game testers in the Westchester area. Lets see what comes of that. It would be great to start some focused play testing, at the very least on the ODS system, but also the Mythic Template System as well (not to mention the web application).

Ok, here we go.

You can find my post here:

http://www.story-games.com/forums/comments.php?DiscussionID=5454

Dreamation 2008

Ok, well I had a bunch of schedule conflicts this weekend so I was only able to make it to Dreamation 2008 on Sunday. :(

But it was well worth it to drive to New Jersey, and as a bonus I got to sit in on the Game Design Panel for a second time. That was very interesting and much larger than the one in the summer. A number of people shot the shit about their games and got tons of hard-knuckle feedback, myself included. Overall, I think the reaction to my game was positive, and one item at least was identified as unique to my approach, which was gratifying. I got to hang out with the designers for a while before heading home. Again, I found Luke Crane, John Hicks, Rob Donoghue and the rest of the Indie crowd really high energy, enthusiastic, welcoming, funny, hard-hitting, and fun. I give the experience an A+.

I also got a really great play description about A Wicked Age, btw. We discussed various ways that I might be able to adapt the concept and system for my own way of playing my homebrew system, which the guys were rather enthusiastic about. Adaptation and reuse is a key component of the Indie Scene and encouraged rather than discouraged, which makes it all rather cool. The short version is that it would be possible to utilize components of the game in a variety of ways, and the one that struck me as interesting for my own purposes would be something in the way of using it as the basis for a Social Combat system. I'd have to add a few Wicked Age requisites, and apply the rules in certain circumstances, but it can be done.

The downside of the rules, from what I could gather from the discussion and lots of questions and answers from the guys who played it, and the designer who was hanging out, for *me* (ie - this are downsides only because of my own play biases and not because of any inherent defect in the game itself), is that the game tends to lean towards short term games rather than long term, and it does not really focus on the tactical combat element of the traditional RPG, which is something I happen to be a fan of. I'm with Rich at Overstuffed Dicebag (http://overstuffed-dicebag.blogspot.com/) who in a recent post* pointed out that having a balance between tactics and story is not a bad thing. That said, there are tons of great ideas in the A Wicked Age (the Oracle System is another thing that I think has generic usefulness, potentially), and if I can adapt the elements I like for my own use I certainly will. But first I have
to obtain a copy. The frustrating part was that I showed up without cash, and the ATM at the hotel ran out of money, and the gas station with the ATM the hotel recommended was closed. Bleh. So I couldn't buy anything. And I had a devil of a time getting home, too. But it all worked out in the end.

If you are interested in checking out the game you can look for it here:

http://lumpley.com/wicked.html

I also thought this game showed promise:

http://www.chimera.info/nine-worlds/

But like I said, I couldn't make it this time until Sunday, and so I had no chance to play anything, and little time to browse around. Drat! Well, there's always the summer DexCon.

* http://overstuffed-dicebag.blogspot.com/2008/01/defending-gamist-and-simulationist-play.html

And now back to Elthos Development!


The Elthosian Magican Astro-Tarot Card (late stage draft)

Sunday, October 07, 2007

Inching forward...

Ok making slow but reasonably steady progress on the overall Elthos Project. There's lots of moving parts to this including:

Elthos ODS Rules PDF (almost final)
Elthos Website Application (almost finished)
Elthos Communications Channels (in progress)
Elthos Business (in progress)

So there's actually a lot going on. Gee, it turns out this is a lot of work! :P

But I will get there eventually. Patience is a gentle virtue.

Saturday, August 11, 2007

Elthos Website...

Well, making steady progress on the Website. While it's not really complete yet, and has a few place holders with blurbs rather than information, it does seem to be shaping up nicely.

I'm also going through the Elthos ODS Rules Book and weeding out extraneous stuff, and slimming it down even further. So that's coming along nicely. Soon...

On other fronts: I finished reading "Dogs in the Vineyard" and am not onto "Shadows of Yesterday". These are two Indie RPGs that have gained a lot of popularity in certain circles and so I want to see what all the hubbub is about. I really must say that in the case of DitV it's got a lot going for it. What I particularly like is the scenario development process. The way DitV establishes scenes along psychological and moral lines is intriguing. I am going to consider that methodology and try to genercise it for my game.

I've only just started with SoY so I'm not sure what I think of it yet. However, I did notice at least one thing of interest, in relation to recent discussions on Lessons in the LRPGSW. The Rules for regeneration of Character points is based on doing things WITH someone else (only). There is a reason for this, and I sense that the author has a "lesson to be learned" from that particular mechanic. Hmmm... interesting.

Well, back to work for me. :) Yay.

Sunday, August 05, 2007

Working!

Ok since DexCon 10 things have picked up remarkably. I met some very cool people and learned a lot of important stuff about the RPG marketplace. It's rather a bit different than I had thought. So that's good. Well, what's good is that I now it's different. However the differences are ... hmmm ... well different. I was expecting to find a strong and thriving market, for one thing. Instead I find a market that is extremely weak, in terms of both dollars and unity of purpose.

There seems to be a war going on between the Indie and Traditionalist game players. I have my own views as to what this war is about and they are expressed on the theRPGSite forum:

My bit part in the Great War started here...
http://www.therpgsite.com/forums/showthread.php?t=6833

Thoughts on the state of the industry...
http://www.therpgsite.com/forums/showpost.php?p=124968&postcount=14
http://www.therpgsite.com/forums/showpost.php?p=125406&postcount=33

So the odd thing is that there's this war going on. I didn't expect that. I even got myself roundly trounced for it. Hmmm...

As for the Elthos Project I'm working hard on putting it all together. I have a big old task list now and am working through it. Aside from reading and listenning to the recommended items by those good folk out on LRGPSW, I spent the weekend working on the website and revamping it using Expression Web. That went well.

Next on the list is to finish the Power 19 questions, even if for just myself, and to listen to the remaining podcasts recommended by Tim.

I decided to split out the Rules into a completely separate book from the World Weaving Guide (Setting) and the Gamesmaster's Guide. These will probably turn into three books instead of one.

My reasoning is that the Rules can be played independently from Setting, and so they should be in a separate book without Setting information. But a Settings Book should be available to go with it. By this the GM should KNOW that the two can be decoupled and you can use any Setting you want with the Rules and vice versa. Makes sense to me. The Gamesmaster's Guide is there to provide insight as to how I GM my world, and provide advice on that rather complex topic. It will also include a review of How I made Money Gamesmastering! That should be of interest.

The ODS Toolbox is pretty much finished, as are the base ODS Rules. I figure the book should come to roughly 12 pages of Rules and a few print sheets. The Setting Book (World Weaver's Guide) should be somewhat larger as there's a lot to be said regarding Elthos. I could and probably will make that into a section of the Website under the Member's Area, as well as a downloadable PDF or Lulu printable file.

Once the website and the PDFs are finished I need to optimize the Toolbox and get it online with subscription services. And then I will be ready to launch. Yay.