Monday, December 02, 2019

WoAF - No Spoilers - How About The Elthos Project Instead

Ah, so I was thinking about how to present the story of my players as they adventure through my brand new "The Way of All Flesh World". However, as I was about to launch into one of a number of possible ways to present the material to the public, I realized... woah - wait. If I tell the story that my Players experience during our Play Test, I'm going to inadvertently create Spoilers for future GMs and their Players who might want to purchase and download the game through the Mythos Machine, or even via the PDF that I plan to put up on DriveThruRPG (though, honestly, if you have a choice, get the one through the Mythos Machine - it's computer interactivity will make you very happy).

So... in this case, I've come to the conclusion that I really shouldn't publish the story as we play it out. Yes, I know on my blog I have some absolutely spectacular write-ups of previous games in the Elthos World, such as the Hagglesmith Adventures, the Insect Wars, the Yellow Clay Village Adventures, and the Harrows of Whitewode.

Elthos RPG Play Test Stories (2009 - 2013)

BUT, none of those were ever intended to be packed up in the Mythos Machine and sold as Worlds. The Way of All Flesh, however, is. So I don't want to spoil things for the future GMs and their Players who may want to enjoy it's many twists and turns unencumbered by spoilers. So, I will not be publishing our Play Test as such.

Instead, I plan to ramble on about The Elthos Project in general, and other related topics over the next few months. I also plan to expand my set of Podcasts, and incrementally try to improve my Podcasting style. Right now, they are really quite rough. I'm working on the format, the musical backdrop, my tone, and other aspects as I evolve a Podcast Show which I hope people will enjoy. Once I work out the kinks, of course. So right now, they are merely experimental forays into the domain I want to learn about, rather than polished shows. So keep that in mind please. At any rate, here's my latest ramble about the Elthos Project.



Sunday, November 17, 2019

The Way of All Flesh - Episode 1


Our first game playing The Way of All Flesh, my first Cosmic Sci-Fi / Space Opera, was played last Friday night. This is my quickie recap of the events of the game, recorded to reflect the style of the World. It is 2035, planet Earth, after the Ultra-War... Federation Command Special Force is eagerly awaiting its new recruits at Kitt Peak Observatory and Federation Command Space Center ...



Episode Recap Outline

The Coffee Shop
- Enter Linda
-- The Polka Dot Dress
- The Meeting of the Federation Command, Special Forces Recruits
-- Pita
-- Bruin Hilda IV
-- Jacob
-- Lexi the Android
--- "How do you best serve mankind?"
The Lightning Storm
- To the Transit Station
The Civilian Jump-Jet Flight to Station One West
- The Rabbit in the Thorns
The Military Jump-Jet Flight to Kitt Peak Observatory
- Lt. Roger Brisbane Introduction by Speaker-Phone
-- The Three Missions Choice:
--- Operation Black Wind
--- Operation Silver Eye
--- Operation Iron Sand
-- The Mission Debate - Silver Eye wins
-- Yellow Emergency Location Beacon Alert
--- The Rescue
---- Incoming! The Bore Beetles Swarm
---- The Outlaw Ambush
----- Pepper Grenade
---- Jump-Jet Escape
Arrival at Kitt Peak
- Meeting on the Tarmac: Lt Brisbane
-- Linda is Brisbane's daughter, home from Shopping Spree
- The Medical Exam
-- The Optometrist
--- "Your Eye Will Emit The Light."
--- "The eye is the gateway."
-- The Induction Hall
--- The Ceremony
---- The Federation Command Special Forces Oath
-- The Mission Choice: Operation Silver Eye Selected
--- Moon Mission to the Aristarchus Crater
---- 24 Hour Lead time
----- Linda Says Fair Well

Sunday, November 10, 2019

Thoughts on The Way of All Flesh Campaign

A slight change of style, with one frill, wherein I talk about my upcoming Campaign World "The Way of All Flesh". I ruminate about the larger background, zoom into some details, and leave gobstopping tons out. Kind of a teaser for the campaign world. I thought I'd experiment a bit with the style. It's not great, but again, it's heading in the general direction I want to go. So there you have it.


Sunday, November 03, 2019

Thoughts on RPG Armor Class


What I'm trying to accomplish with my Elthos RPG Armor Class system, and how I've gone about it.

In Brief - Armor has four components:

- Armor Class Modifier
- Damage Absorption
- Dexterity Modifier
- Movement Modifier

These The Armor Class Modifier and the Damage Absorption can be split into two separate attributes, one for Physical Armors, and the other for Energy (or Magic) Armors.

This system allows me to create an amazing assortment of armors that have significant variability and usefulness in different circumstances. I'm delighted with the system, and have programmed these distinctions into the Mythos Machine.

Monday, October 28, 2019

Thoughts on RPG World Weaving

Just some somewhat miscellaneous ramblings about how I go about World Weaving for my RPG, what my goals are, and how I think about it... in which I talk a bit about the order in which I conceive of things, my general approach and some recollections of my Whitewode Campaign.

Sunday, October 20, 2019

Thoughts on RPG Character Development

My 3rd Podcast ... no frills ... on the topic of RPG Character Development, what my goals a Gamemaster are, and where I'd like to try to go with it in the future.

Sunday, October 06, 2019

Thoughts On RPG Alignment

My thoughts on the origins of Alignment, where it went wrong, and how I re-interpreted the thing for my own use... and hence, why I for one like Alignment for my RPGs.