Friday, August 05, 2011

Elthos Guild Classes

I've been tooling around with my Play Testers on the question of Guild Classes, and how much Experience it should take to go up in levels.  I think we've made some great progress on it, and so, as a kind of teaser, I'm going to toss up the Guild Class Configuration Screen from the Elthos RPG "One Die System" Web Application.

In the not too distant future I'm going to ask for Gamesmasters to Beta Test the system.  I have no idea, really, how the application and the rules will be received, but I'm hoping that if people are willing to give it a try that they will find it useful and give it a thumbs up.  The system is mostly geared toward people who would prefer to play with a rules set that is traditional in nature (based largely off of OD&D) and with small numbers to keep the math easy.   The combat and skills resolution system is very easy to work with, and the character generation can probably be described as medium weight in terms of complexity... but there is the Web Application which does all of the heavy lifting, number crunching, and record keeping chores.

And so, there you have it.  Progress is being made, and I'm hoping to make the system available to Beta Testers within the next few months.   If you happen to be interested in becoming a Beta Tester, please drop me a line via the Blog and I'll add your name to the list to be emailed when it's ready.


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