As to whether or not it happens to be true... How would I know? I'm just the poor shlub who's been tinkering away this for the past 40 years. And I'm pretty sure I will continue to tool away at it, quite happily, for the next 40 years. More if I can manage it. Elthos is my art form, and as such, it's something I work on because I enjoy it.
By 2000 I had a Visual Basic 6 application that does a LOT of very cool stuff related to world building and character management. I mean a LOT of wonderful features are packed into that program. Even more than the Mythos Machine web application does, actually. For example, it has a map painter utility that integrates the combat rules so you can run the entire game pushing characters around on the map and combating them, taking into account weapons and armors, magic, movement, terrain, and every rule I use to run my games. It's pretty damn slick, if I do say so myself. But as it was a Microsoft VB6 project, it has fundamental flaws and I was concerned about being able to support it if I sent it out into the wild. So I decided to shelve it, and work on a web application instead, largely because it would have a much easier support model. It also gave me a chance to start over from scratch with the code base. That's the Mythos Machine. I began that in 2006. Now, 12 years later, I think it's ready for public consumption. It doesn't handle everything the VB application does, but handles most of it. I will add the other pieces as time, resources and interest dictate.
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“If you realize that all things change, there is nothing you will try to hold on to. If you are not afraid of dying, there is nothing you cannot achieve.”
― Lao Tzu, Tao Te Ching
But as far as money is concerned, I derived my entire programming career from this project, having taught myself programming so in order to work on it starting in 1994. I make a very decent living as a programmer/analyst, so I have to include that in my calculations as to how much money Elthos made for me. Fact is, if it weren't for Elthos, I wouldn't ever have become a programmer ... this plus the fact that I've had a fabulous time Gamemastering Elthos and tinkering away at the Mythos Machine over the years... even without it being successful in the market, I think I'm already way ahead. And I never borrowed money for the project so I don't owe anyone anything. It is very cheap to run, and I can keep it online at very little cost. So, I'm not in a rush to make money on this thing. I just want it to be done with as much excellence as I can put into it.
As I look at it, I've managed to successfully create something pretty awesome while avoiding all of the usual tricks, traps & "Imperial Entanglements" associated with Capitalist System. Because of that I completely own Elthos. and so I am at perfect liberty to do with it whatever I want. And it does a great job for me. I use it to run my own games, and my friends have had a myriad hours of fun romping around Elthos killing monsters, taking their stuff, and saving (er, sometimes destroying) the world. And that makes me happy, too.
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But yeah, of course I hope Gamemasters will look into Elthos and find out how it and the Mythos Machine may be useful to them. And yes, I hope people support it so that I can keep improving it. Why not?
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Back when I started the project, I wanted to see if I could find a way to use computers to bring people together, rather than drive them apart and isolate them. I think I came up with this idea after seeing a film called Future Shock in the late 70's. I watched the movie and said to myself, "OMG, screw that. We can definitely do better". In fact, the Elthos Project is kind of a big jab in the eye of the direction the Big Technologists have taken things over the past 50 years. Frankly, I want the world to go the other direction, and I want to try my best to inspire people to embrace their imaginations, and create fantastic, amazing, powerful, and wondrous Worlds of their own because I believe that it is the power of human creativity and imagination that will allow us to escape the Techno-Prison being rapidly constructed all around us. If I can help to inspire people to think for themselves and use their own minds and hearts and creativity then I will consider the Elthos Project a true success, even if it does nothing for my own personal fortunes. And we won't know if I managed to achieve that for a long time to come, actually. I do suspect I've had some modest success already with this, but I will have to leave that to future historians of RPGs to ultimately decide. If' I'm lucky, my timing is good, and I can bring enough excellence to my work, then I hope to help people see the value of their own ideas... if I can do that I will have achieved my true objective.
Of course, in the end, since I owe no one anything, and have no need for Elthos to be successful, and have enjoyed the hell out of the thing for 40 years now, I'd have to say, it seems to me to be about as far away from a Fantasy Heart-Breaker as it could possibly be. And even if I don't achieve my self appointed Prime Directive, at least I will have tried my absolute best. And that's ok with me. I feel proud of the fact that I worked towards a goal that I feel is worthy of my time and effort. Whether or not people acknowledge that or find it useful... I can't control that. So I leave it to destiny to work out.
So while some people may be thinking that Elthos is the ultimate Fantasy Heart-breaker, my opinion is that it is unlikely, and that the jury is still out on this anyway. As far as I'm concerned it hasn't been anything other than a wonderful and wondrous hobby project for me all these years, and that I don't feel heart-broken about it. Nor do I think I am likely to, regardless of how things pan out in terms of its marketability the years to come. It's been a great project, and I am having a tremendous amount of fun with it. I expect to continue to do so ad infinitum.
Anyway, I just wanted to explain my viewpoint on that because someone recently mentioned that they had that idea that Elthos is "the world's ultimate Fantasy Heart-Breaker". I found it amusing... but also I want to mention it was a bit confounding. Just the label itself seems intended to be discouraging. I don't know who came up with that phrase or why, but what's wrong with people trying to put their projects out there in the public domain? So what if they are not financially successful? As long as they don't have freaky expectations of getting rich off of RPGs they should be safe from the dread doom of Fantasy Heart-Break. I feel like I want to reject that label. I don't like it. I strikes me as a bit of a cruel thing to say about anyone's project, whether it is successful or not.
But who knows... it may turn out to be true in the end. Maybe I'm just fooling myself, and the work I'm putting into this project will be ignored by the community, it will have no success in the market, and I will eventually find myself heartbroken because of that. Still though, I won't know that for a good long time, I suppose by then there's a good chance I'll be senile enough to really be enjoying myself in the World of Elthos! Haha. And in the meantime, I'm having fun and expect to continue doing so for a good long time.
I do hope you will take the time to look at Elthos RPG and the Mythos Machine. and decide for yourself if it is worthwhile, and potentially useful to you. Enjoy. :)
:)
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