Sunday, November 03, 2019

Thoughts on RPG Armor Class


What I'm trying to accomplish with my Elthos RPG Armor Class system, and how I've gone about it.

In Brief - Armor has four components:

- Armor Class Modifier
- Damage Absorption
- Dexterity Modifier
- Movement Modifier

These The Armor Class Modifier and the Damage Absorption can be split into two separate attributes, one for Physical Armors, and the other for Energy (or Magic) Armors.

This system allows me to create an amazing assortment of armors that have significant variability and usefulness in different circumstances. I'm delighted with the system, and have programmed these distinctions into the Mythos Machine.