Monday, June 23, 2014

Free RPG Day @ Modern Myths

Another fine Free RPG Day hosted by Jim Crocker at Modern Myths in Mammaroneck ...  It was quite a fun event, and gathered about 50 Players and Gamesmasters of various and sundry RPGs...

Jim ran Lady Blackbird for 5...


A few fun game-tests of Elthos RPG Skirmish Board.  :) 

 We played several games, and my testing partner won all of them!  He was tactically smart, brash and tricky, and I must admit - I had a bought of particularly rotten luck!  ;)

There was lots of laughter and enjoyment in the hall that day!

Monday, June 16, 2014

Elthos RPG Weapons Skills Selection Update

My play testers have consistently identified areas that need further genericization in order to make a truly generic RPG game system that allows GMs to configure their worlds in whatever way they want. This is of course one of my primary objectives, and I'm grateful to my Play Testers for pointing out areas that need improvement.

One of those areas was the Edit Weapons feature. Previously I had no way to associate weapons directly with skills. However, since having learned skills for weapons usage affects the Attack Level calculations, it was necessary to include some code that associates certain weapons with certain Skills. An example was "Ranged Weapons". When the Character is using a "Missile" Weapon the code would go and look to see if that Character had learned "Ranged Weapons", and if so they got the correct Attack Level calculated. The problem was that this was quite brittle, and requires every GM to have a "Ranged Weapons" skill in their world, or missile weapons would not get calculated correctly. As long as the GM kept "Ranged Weapons" then everything was ok. But what if they want to change the name, or split it into alternative sets of Ranged Weapons, such as "Hand Guns" vs "Bows", which if you think about it, are two completely different skills.

Therefore I modified the site to allow GMs to associate Weapons with whatever "Combat" skills are in their World. Did you add a Combat Skill for "Butterfly Knives"? Ok, so now you can add a Weapon named Butterfly Knives and associate those to the Skill. Thus, when the Character purchases their Butterfly Knives and learns the Skill, he will have the correctly calculated Attack Level.

This was a very solid advance as it allows GMs much greater flexibility to define their Worlds the way they want.

Friday, May 09, 2014

Western Knights - Kau-Akai Braves

Kau-Akai Indians storming Port Kennsington
From the fertile imagination and excellent pen of Milo Barasorda‎! In the world of Western Knights, brought to us Players by the Gamesmastery of Charles Hoge, the Kau-Akai are a tribe of aboriginals to New Albion. At some point they ran into logger heads with the invading forces of The Empire. They fought a decisive battle during which their Chief used a mystical scythe to slay one of the Magnificent XII. This bodes at least somewhat well for our rebels, as at least they now know that the Pretty Magnificent XI are not completely invulnerable. All we need to do is rustle up some of them there mystical weapons! Hah!

The drawing is by the amazing Milo Barasorda

Thursday, May 08, 2014

Slorg-Vrol Island

*** SPOILER ALERT ***
If you happen to be a Player in the Elthos World, you probably want to avert your eyes quickly from this post, least you ruin the awesome experience of playing this scenario for yourself.  It will be fun.  Avert your eyes. 


After being thoroughly inspired by the amazing map work of Dyson Logos, I thought I would try my hand at a map which I named Slorg-Vrol Island. I tried to keep the map itself somewhat generic to the fantasy genre in filling in some of the details so that other GMs could potentially plug this into their own Campaigns and fill in the details as they see fit. I have written up my own Campaign based on this map, and it's fun and exciting enough that I intend to play it sometime. Mainly though, this was an exercise in map making.

As for the map, I did the rough outline in Microsoft Paint (latest version) using the Calligraphy Pen Brush, and added shading and the text by bringing it into Picasa and using the tools for that there.

Wednesday, May 07, 2014

Western Knights - Flint Westwood

Drawing by Milo Barasorda
Our party of three were shanghaied from Britain and sent to New Albion where we were to be slaves of the Empire.  We were of course looking for any means to escape.  During a battle with a local tribe of Kawaki Indians (the leader of which took out one of the Magnificent XII with a single blow of his mystical scythe), we managed to get rescued by The Resistance.  We decided to stick around and help out.   After all, The Empire is about as brutal as they get, and we figure it's high time they lost a few pegs.

This is a picture of my character Flint Westwood. It was drawn by the ever-so-talented Milo Barasorda.

Other pictures to follow. :)

Tuesday, April 29, 2014

April RPG Carnival - The GM's Binder

This month's RPG Carnival is being kindly hosted at 'Of Dice and Dragons'. The Topic is one that is near and dear to my heart, as I've been at this GM Binder thing for quite some time now.

It all started back in 1978 when I decided on first contact with D&D that I wanted to be a Gamesmaster. It was all uphill and downhill and over the hill and underhill from there. I started out with a (Gygaxian-Retro-Clone) rules system called Elthos. My original binders were a combination of spiral bound notebooks for my Thought-Weaving of the Elthos World. I had my rules printed out via Word Perfect in plastic sleeves and bound in a hard cover three ring loose-leaf binder. My GM Boards looked like this:
It featured my one main chart which is called The General Resolution Matrix, and is based on 2d10 (1-100), and compares Difficulty Level vs Skill Level to give a number which must be rolled above for success (rolling high in Elthos is good, rolling low is bad).  It was made on black foam board and bound with black electrical tape, and held to the table with two strips of tape on the wings.  It served as my GM Screen behind which I would roll the dice and mummer.  In those days it was my fashion to hide the dice rolls, and rules for that matter, from the Players. 

The binders that I had were decorated lightly with fantasy images, and a Calvin & Hobbs cartoon:





I had a great time with my GM screen, binder and World Weaver books for many years.


Then, in 1994 I decided to program my system into the computer. Do this end I taught myself programming after work, and database design, and then got a job as a programmer to hone my skill. Over the years I came up with a Visual Basic Application that runs the Elthos game. It was an enormous effort and turned out to be extraordinary in its richness and thoroughness of design. It handles everything from character rolling, to items creation and management, equipment, armor, does all calculations, has a mapping utility that takes terrain and movement into account, runs combat, and provides the GM with a myriad of helpful tools. And so the VB Application, called 'The Elthos RPG Gamesmaster's Toolbox', was very useful to me for about six years, and I really have to say, it was a blast to build and use it. I'm the only person on God's Green Earth who has one, too. So that's kinda cool. That's because I never released it to the public. Waaaaay to difficult for me to support that application. Waaaaay to buggy to let into the wilds. I figured I would spend the rest of my life on tech support.

Elthos Prime VB Application Screen Shots






Instead, in 2006 I decided to start over again from scratch with a simpler to support Web based model, and vastly streamlined and simplified my original rules. This became the Web Application known as the Elthos 'One Die System' (it's a mini-system based on my original rules). It's perfect for running fast light-weight and mechanically clean games. I've been play testing it extensively since 2009. It's been lovely. I converted my application logic from the Gamesmaster's Toolbox to the new Web Application. Still working on the complete migration, and am going to tackle the Mapping Utility next. In the meantime it does most of what the VB Application did, but with the One Die System rules, instead of the Original Rules. I'm planning to expand that to a multi-die system sometime in the not too distant future as well. At the moment it is in closed beta. I plan to bring it into Open Beta very soon, at which point I will begin letting other Gamesmasters and Players tinker around with it. It provides complete freedom to create your own world, and is divided into two basic sections; The GM Toolbox which does number crunching, and the World Weaver Studio which provides a coherent structure in which to build your own world, campaigns and adventures, and record what your Player Characters do in them. Combined it's a comprehensive GMing utility that uses the Elthos ODS. I'm quite pleased with it thus far. It's very nice and has already produced some really fabulous games which can be read verbatim (actual play) here: Elthos ODS Example Games.

So in summation, my new Gamesmaster Board is the Elthos "Imagination Machine", which can be found here: Elthos Imagination Machine. It's great. I love it. Very happy. Gamesmastering is awesome. :)

Monday, April 07, 2014

Maelstrom Report - 2014


Maelstrom 2014 took place at the Hyatt Regency Hotel in Morristown New Jersey this weekend (April 4-6). It was an experimental format. Here's what the organizers originally stated:

"In collaboration with Steve Segedy of Games on Demand, Double Exposure advances the concept of unstructured gaming, as we run an entire convention without a fixed schedule! Role Playing, Story Games, LARPs, Board & Card Games, Wargames - everything we'd normally run at DREAMATION and DEXCON - will be played when the Gamemasters and the players are ready - and without time limits. New Gamemasters will have an opportunity to be mentored by those who have more experience, and players can be exposed to new game systems at any time they choose. Groups of players can form at any time to play a game or learn a game."

To read more: http://www.dexposure.com/ms2014.html

This was a very interesting experiment on a much looser organization for gaming than in the usual Double Exposure conventions. The attendance on the other hand was low because the idea was hatched without much fanfare or lead time, however, despite that, it was a lot of fun and the people seemed to very much like the new format. I ran a demonstration table for my game system (Elthos), which was a great experience for me, and gave me very useful feedback. I had, overall, a great time and learned a lot from the experience.

The setup is designed to allow flexibility in the organization of play groups.  For me, well, I was busy manning my demo table, and so didn't have much chance to browse around and really experience the thing, so my account is based on what I gleaned during conversations with gamers that I met during the Convention.   So you can take my viewpoint with the appropriate grain of salt., but that's the report as I heard it.  But from what I gather, the positive side of the idea is that people can spontaneously join what they like as they browse around and hear pitches for games.  This can help new comers to pitch their games without running into the problem that most people may have already per-selected other games prior to the convention based on their already settled preferences.   In other words, as far as I can tell, it's a cool way to give new games a foot in the door.  On the down side, for some, I heard feedback suggesting that it was a bit confusing and some people wound up wandering around not quite sure what to do.  There are some kinks that the organizers are working out. 

To get a feel for how the thing looks I took some pictures during my brief jaunts away from my table.


My booth was set up with a computer monitor to show what the Web Application does (World Weaving Studio and Gamesmaster's Toolbox). It looked like this:


My friend Charles Hoge leapt into action as soon as we found out I had a table, which came as a complete and unexpected surprise-gift to us. He's a really talented Marketing Guru and put together the posters, and business cards, and Elthos Gamesmaster's Mini GM-Shield Post Cards with the General Resolution Matrix on one side.  Charles, by the way, has been one of my Play Testers since 2011, and played the Infamous Ischandar Character, as well as Bantum the Gentle Giant, and Praymar, the Insidious-Something-We're-Not-Quite-Sure.  He came by to help out with the table and chat people up as well, which was fantastic.  He's a great guy, a super friend, and all around awesome gamer.  Special Shout-Out and Thanks, Charles!


A little later on, Steve Vitka, a brilliant guy with world-conquering engineering plans, came by and we tried out his newly minted game as of one week prior, which he spontaneously named "Dice Clash!" so I could call it something. It's a fast paced rigorous and viciously fun game.  Steve also happens to be an awesome witty guy and a lot of fun to talk to.   Catch him sometime if you can. 

I also had the chance to run some demo games, which was a lot of fun and very instructive!   Here's the game board I concocted for the event.  It is a terrain map with pieces on the board.  On the right is the General Resolution Matrix.   The green blobbies on the board are Hedges which afford safety, but slow movement and severely hampered attacks.  The brown blobbies are Rocky Knolls on which combatants can climb for 3 movement points (pieces have 6 movement), and get a +2 Attack Level and Armor Class.  The objective is to get to the far side of the board and capture the other team's flag.   Combat will ensue.





Another cool thing about the Convention is that they have a Board Game Library that's open for borrowing.  It's got what looks like hundreds of awesome games, so if you want to try a game, without necessarily plunking down the cashola for it up front, you might be able to find it in the Library and give it a whirl.   Charles and I also me Kevin Grieves who's a long time associate with the event.  Great guy, very helpful and engaging.  Thanks for the tips, Kevin!

Here's a few shots of people and things along the way...





As you can tell, this was an extravaganza of amazing games, and tons of people having a great time playing them. Overall, I give Maelstrom a thumbs up.  While it has a few organizational kinks to iron out, it's still a great concept and I hope they continue it.

And a final shout out to Vincent Salzillo who organized the event: Thanks! That was great!