Friday, September 18, 2015

A Small Poemish Thing - The Edition Wars ...

Upon the reading of this fair post, my mind a'lit with the fiery inspiration, so...

People who didn't notice these things at the dawn of time, and therefore didn't create their own homebrew RPG systems that made actual sense to them fell into The Great Miasma, never to return from thence. They are there today, wandering soul'striken from edition to edition, ever groaning, ever the darkened scowl and storm-brow furrowing...

Those who escaped to heather-fields of lightened systems a'joy in everlasting bliss, owners of their own worlds... worlds that make sense to them, that do not change on some corporate cretin's whimsy-doodle. Ahhh... fair winds a'light to catch my sails, thou blessed thing! My rules! My rules!

Elthos World Weaving - The Slow Build

One of the things that I really love about Gamemastering is the exploration process of my World. I started out with a story concept that serves as the general Back Story for the Campaign. This larger scale Back Story Campaign is what you might call the Meta Campaign in so far as I may have any number of Campaigns within it, and all of them are in some way offshoots or tied in with the Meta Campaign.

The characteristics of the Meta Campaign are philosophical in nature. It answers questions such as "What is the nature of reality?", "Who are the Elkron (Deities of my World of Elthos), and what is their purpose?", "What is the foundation of Kingship (or why do the Elkron establish Kingdoms)?", "What are the alliances of the Elkron, and why did they align in this way rather than any other way?", "Why do the Elkron behave the way they do?", "Who are the primary villains of the World, and why?"

These are some of the questions that form the basis for the Meta Campaign, and from these I can formulate any number of (sub) Campaigns which may touch on specific aspects within any one or more of those questions. For example, "Why do the Elkron demand Quests?" can be explored in a Campaign about The Hallows of King Oswald. In it, every seventh year he must prove his virtue and Right To Sovereignty by obtaining, or re-acquiring one of the 13 Hallows (Scepter, Crown, Sword, Shield, etc). Through this ordeal he proves that he is an unblemished Guardian of the Flock (the common people are sheep in the analogy), still able to protect them from the ravages of the Wolves (evils of various supernatural kinds (such as famine, plague, infertility, etc), more often than not visited on the Kingdom by one of the opposing Elkron, or their minions).

Within each Campaign I may have any number of Adventures identified. Each Adventure essentially comprises a chapter or scene or particular challenge within the story. They may include things like "The Theft of the King's Shield", "The Heroes are Summoned", "The King Embarks to the West", "The Dragon's Lair", "Battle of the Shield", "The Journey Home". Each of these might play out as one or more game sessions. Some of them may last months or years, depending on what the Players decide to do, and / or how lucky / effective they are.

The result of this process is what I like to call The Slow Build. The concept underlying the adventures are symbolic and meaningful in relation to the Meta Campaign, and as such they may be reflected through the story very slowly over time, clue by clue. They may answer questions such as "What does the King's Shield represent?", "Why does the King hold Hallows Quests every seven years?", "Who is Sovereignty and what is Oswald's relationship to her?" and so on. The Slow Build, as an approach, means that the adventures may well be all about killing things and taking their stuff, but in addition to that it unveils mysteries about the nature of the World of Elthos itself. In fact, the focus on the Kill-Monsters-Take-Stuff aspect alone would deprive the Player Characters of some of the deeper insights embedded in the World's allegorical underpinnings. And these expressions are reflections, as elusive and ethereal as they may be, of our own world's less known mystical undercurrents, and so it might also desprive the Players of some interesting insights as to our own world's history in the realm of idea.

For instance, one might ask very similar questions regarding King Arthur's Quest for the Holy Grail. What did the Grail represent? Why did the Quest result in the disintegration of Arthur's Kingdom? Or was it rather a sign that the Kingdom had already failed because of the spiritual imperfections of Arthur and the Knights of the Round Table?

By structuring my World's Campaigns within the Context of the Meta Campaign it allows me to build out the story, and it's allegorical reflections, in a slow, methodical, and some might say mystical fashion. I rather enjoy it, really. And I think my players do, too. And in the process I feel we all learn something that might never otherwise have come to light. Slow Build. Good stuff. :)


Also, as an aside to this post, I'd like to mention that I am currently holding an Open Beta Test of the Elthos RPG and Mythos Machine, for free, and that you are invited to participate in exchange for any feedback you care to give. I'm looking for as much feedback as possible in order, of course, to improve and finalize the products. Please feel free to register an account for yourself on http://Elthos.com and explore the Rules and Web Application, both of which are available through the site. Don't forget to provide feedback! Thanks! :)

Also, here is a Review of Elthos by Mark Knights in case you want to find out more about the project and what I'm up to with it. Thanks again to Mark Knights for this sterling and awesome review!!


Monday, September 14, 2015

1st Review of Elthos RPG & Mythos Machine!

News Flash - Just in!  The very first official independent review of Elthos RPG Mythos Machine  ... Wow!  I am Bloooowwwwwnnnn Awaaay!  WOW!!  This is really an awesome Review!


But first ... Please meet Mark Knights, one of the Elthos RPG Mythos Machine Open Beta Testers sent along by way of Rachel Ventura (Thank you Rachel!!). He's an awesome guy! 

After poking around at the thing during the Open Beta, Mark kindly decided to write up a review of the Elthos RPG & Mythos Machine. I could not possibly be more delighted. So after a few weeks of patient waiting while he continued his exploration of Elthos RPG and the Mythos Machine (as well as many other things besides, not the least of which setting up his own Gaming Shop business named "Games On Board"), I am now happy to present his review to you via a link to his blog article...Please take a few minutes to link over and read this amazing Review!


I can't possibly thank Mark enough for this fabulous and incredibly positive review, and for the fact that he took the time to take a comprehensive look at the Elthos RPG Core Rules and give the Mythos Machine a thorough test drive. His observations about how they are designed to be a fully integrated system are spot on, and I feel he really grasps the big picture view of what makes Elthos RPG & Mythos Machine truly compelling. Many tens of thousands of Thanks to Mark Knights for this wonderful review!

Also, I would like to point you in the direction of Mark's "Games On Board" intel, so you can catch up on what he's working on, and offer your support as well.  Mark is an awesome guy, and I hope he has the most excellent of successes living the dream and running a business which will bring joyous gaming adventures and untold fun to the lucky folks in his neighborhood.   Thanks Mark!  And best wishes on your projects!

Monday, August 24, 2015

Mythos Machine on the Go

So there I was, huffing and puffing my way around town this morning doing my chores and shopping and stuff.  I stopped off to get some scrambled eggs, potatoes, toast and a cup of coffee.  And of course read the paper.  A story caught my eye.  And gave me a startlingly cool idea for the Yellow Stone Campaign... that frequently happens at the most inconvenient times when I'm on the go.  I used to, if possible, jot down the ideas on a piece of paper, and hope that I don't lose it in the grand shuffle that is my modern life.

Now, thanks to the Mythos Machine, I can use my Smart Phone to log into the application, quickly route over to my adventure, and add the idea right there at the coffee shop table.  No longer do I miss these opportunities to include great ideas in my world.  And once added, they stick.   Later when I get home I can modify and refine the concepts as I see fit.  But the important thing is that the notes get added right then, when I think of them.

The other nifty aspect of the Smart Phone use of the Mythos Machine is that my phone allows me to dictate into the Mythos Machine using speech recognition.   Of course there's the usual misspellings but when I get home I can tidy things up.  The important point is that my notes get entered into the centralized repository for my world when I think of them.   And that's actually a marvelous feature.

On the downside, and there must always be a downside, and I believe it's always good to mention the downside as a reminder that 1) nothing is perfect, and 2) there are things to work on for the sake of continuously improving the quality of the site ... the Mythos Machine is not currently configured for Responsive Design.  So the Smart Phone version, while perfectly functional, is not form factored for the phone's screen.  Thus, it does require some scrolling and zooming in at times.  But frankly, the ability to add my ideas to my world, create new creatures, weapons, armors or equipment, or anything else, on the fly while I'm on the go ... just makes the darn thing incredibly useful to me.

You are welcome to try it yourself for free by creating an Open Beta account at

http://elthos.com

... I look forward to hearing your feedback on it.  If you'd like to learn more about the Elthos RPG Mythos Machine before creating an account (understandably so) please read the FAQ here...

http://elthosrpg.blogspot.com/p/elthos-faq.html

Thanks and I look forward to hearing from you!

Tuesday, August 18, 2015

A Quick Take on the Elthos Alignment System

I wrote this in response to a comment from Rick Stump here.

I have worked out my own version of the alignment system that deviates a bit from the norm (or AD&D at least). It is point based and the concept is that when characters do something it has both a law/chaos and good/evil aspect. The law/chaos aspect has to do with the legality or civilization or society impact of the action, whereas the good/evil aspect has to do with the motive. Points are assigned based on the action and the motive. So for example, Robin Hood steals from the rich (illegal and therefore chaotic) and gives the the poor (motive is charity). Thus his actin is Chaotic Good. He gets -1 Law-Chaos and +1 Good-Evil, and so Robin Hood is (-1 , +1). As the Character do things in the world, if they have a moral or legal implication I ask them what the motive was and record and sum their total Alignment. Thus as the campaign progresses their Alignments change according to their Character's actions and motives. What I've found is that most Players play their Characters as neutrals, bouncing back and forth between law and chaos and good and evil. It takes actual focus and determination to pursue an alignment path. I also have it that at certain levels (say over 10 L-C, G-E) the Deities begin to take notice of them. An interesting side effect is that Alignment then becomes its own pathway to success (or failure), and low level Characters can still manage to amass Alignment scores that make them "Somebody". It's interesting. I like the way it works. The only problem with it is that it adds another bit of accounting that needs to be done during the course of tallying up Experience. Not a big deal, but then again, its another thing to remember to do. But that's really the only problem I have with it. Other than that, it really does add something a little special to my game. That said, thus far, I have not made extensive use of the Alignment System. I've been so busy working on various aspects of my project at various levels a few things tend to slip through the cracks. The use of the Alignment System has been, therefore, a bit spotty. I should, now that I think of it, get back to using the thing. It's not required, but it's a fun little doodad that I can use in a number of ways throughout the course of the game.

It also ties in, I should add, with my system of Tarot-Astrology which is represented by the backface card of my Elthos Tarot Deck.  At that point the story about Elthos Alignment  gets a bit involved so I think I'll leave that aspect for another day.  This is already getting a bit tltr as it is.  :)

Wednesday, August 12, 2015

Rikshaw the Rat Man

If you happen to be down under Yellow Clay then you might happen to chance upon Rikshaw.  He's a nice enough fellow, but you'd best keep an eye on your stuff.

Friday, July 31, 2015

Elthos RPG Beta Test Report - July

Hi everyone.  July has seen some significant progress in the development of the Elthos RPG and supporting Web Application known as The Mythos Machine, and I'm quite happy to say that the feedback I've gotten has been tremendously helpful. Among the items that have been improved or are currently being worked on:

1. Beta Video Tutorials have been created and linked to a InfoGraphic display of the Primary Features of the Mythos Machine.
2. A variety of forms have been improved to make the application more attractive and more responsive.
3. World Templates have been added and I now have two, Fantasy and Wild West to select from. More will follow, one for each genre.
4. Site Administration and Reporting has been improved.
5. Rules Book Updates have been ongoing and I am now on Version #8 of the Final Draft (oxymoronic in a way, but ... )
6. Some minor bugs were crushed.
7. Improvements made to the World Print Report. New options for output were added, and filters improved.
8. Working on but have not completed a re-rationalization of the Magic Categories System.
9. Planning for the Wandering Monsters System drawn up and reviewed.
10.  I produced a tidy little FAQ regarding the project.

So, I'm making steady progress with it, although I admit it feels like I'm moving at museum speed. I also have to say that the revised Beta is working somewhat better than the Beta 24. It seems that it will be a slow pick up in terms of getting people on the system and trying it out. For one thing, we've had the big lead up to GenCon 2015 and my guess is that almost everyone who is into RPGs is there at this point... except yours truly, and I guess the rest of us who couldn't make it this year. So I can't expect to make much of a dent with the Beta Test at the moment. Understood. Still, I will keep trying.

My guess is that Elthos will be among the early crop of a new breed of GM Helper Software products, and it will take some time for these tools to become well known and popular. There's a lot of hurdles ahead. Pricing, marketing, and improving the products will take a lot of work, and probably a considerable amount of time to build up steam and take off. I'm ok with that. For one thing, I don't feel a dreadful need to rush ahead. Anyone who knows me and has followed the Elthos Project will know what a wonderful understatement that is. For those who don't, I started working on this project in 1978. In 2004 I taught myself programming in order to create GM Helper software based on my Elthos Rules. By 2000 I had a fully realized feature rich Visual Basic application that does a lot of what you see today in terms of features on Roll20, Fantasy Grounds and other similar applications, and quite a bit more that you don't see.

Unfortunately, the original Elthos Gamesmaster's Toolbox application was written in Visual Basic, which means that it was simply too buggy to send out into the wild. I tooled around with it and used it for my own games for half a decade before deciding to shelve it for the next big thing. So in 2006 I started work on a mini-system called the Elthos "One Die System" for use by the Literary RPG Society of Westchester, and then in 2007 I began programming that system for use via a Web Browser. My goal was to create a light weight mini-system that would be easy to learn, and easy to run, providing GMs with the ability to create their own Worlds based on the Elthos RPG rules. That system is called The Mythos Machine, and I've been using it among my friends since 2009, making various updates and improvements and making sure that the Rules and the Mythos Machine are coherent and work nicely. So far so good. I'm now in Open Beta and looking forward to people trying it out and hopefully getting useful feedback.

Ok. Back to the salt mine here. For those of you at GenCon  have a great time! I'm totally jealous.

But for those who are not at GenCon and maybe looking for an interesting RPG thing to check out ... Elthos RPG Mythos Machine might just be the thing. Please take a peek and let me know what you think of it. 

You can find it here: http://elthos.com

Just click the floating Cosmological Map card to get started, and make a free Beta account for yourself. Scroll down the Main Screen to find the Beta Tutorial Videos to get an idea of what the Mythos Machine is about. I do hope people will find it fun to use and useful!

If you want to get a quickie idea of what the Mythos Machine is about you can check out these videos which shows off a little bit about the Mythos Machine's Primary features...

Player Viewpoint
Create a World
World Configuration Options
Create Places in your World
Create Campaigns in your Places
Create Adventures in your Campaigns
Manage the Things of your World
Manage Races of your World 

 Enjoy!
:)