Tuesday, April 16, 2013

All is Well That Ends Well – Part I

Beneath the Blazing Barn

...At the top of the stairs Hermel heaved a huge sigh of relief as he realized that hellish cat had actually been an illusion of his own making. Star and Praymar both were keeling on one knee, panting heavily after the battle with Bo Chu, the zombie who had escaped from Hell. Fortunately, if that is the right word for it, the Cat from Hell chased Bo Chu back into the molten abyss where he belonged, and by the dint of the fighting prowess of Star of Justice and the grace of Eldrik, Praymar was not dragged down to Hell with him.

Meanwhile, far below them in the tunnel, Bantum ran pell-mell after Dr. Chickenhiemer, with Arik, Hormel, the two monks from Bear Claw, Moose and Lee, and the two Dectalions of archers following in an unwieldy pack behind them. But our story keeps us topside at the moment, so lets follow along with the splinter group and see what became of them first.

As Star wearily stood up, wiping the sweat from his forehead and taking in the aching of his shoulders and legs, he was surprised to notice that his morning star seemed to sparkle with golden flecks. He lifted it, heavily, and rested the black spiked metal ball in his left hand. A careful examination showed that now there were indeed golden flecks embedded in the metal. He rubbed at them, but the flecks remained. They seemed to glint in the firelight. That was definitely new.

“This is a better sign than what became of my old morning star before,” he said to himself, reflecting on the time he had tried errantly to bless the weapon, only to have it turn, and remain, jet black. He took encouragement from this. Perhaps Eldrik was not entirely displeased with him after all. Looking at Praymar, who was not quite able to rise without assistance, he felt that perhaps saving the queer little albino boy might have been the right thing to do after all. Praymar flicked out his forked red tongue and gave a little hiss. ...Maybe.

The crazy cacophony of Hermel’s phantom voices that the Hell Cat had been barking out mercifully ceased, as the last of the echoes receded into the void. The barn was in fact eerily silent except for the creaking and crackling of burning wood coming from the far side where the wagon that had crashed through the western door was ablaze. Fire was greedily licking at hay bails and wooden beams as smoke belched upward and lofted into the rafters amid huge showers of flying embers.

A voice boomed out of the darkness from beyond the barn door.

“Ha ha ha!” exalted the Brigand leader, Black Patch, from his position at one of the well-fortified windows of the Black Dragon Inn across the street. “I have you fools completely surrounded! There is no way to escape! I have archers covering both doors and the barn will burn down on your heads if you don’t throw down your weapons and come out with your hands above your heads! If you do, I will let you live! Ha ha ha!” quoth he.

“Do you think he’s telling the truth?” Star asked Hermel, who had just dropped down to the ground floor from the loft by one hand. Smoke was filling the upper rafters, and the fire began blazing a trail across the uppermost beams.

“Give me a minute to discuss this with my men!” shouted Hermel out the doorway.

“You have one minute!” returned Black Patch severely.

Star picked up Praymar, who had been rather badly wounded by an arrow to the leg, and carried him quickly past the open doorway to where Hermel was standing. To Star’s relief, no arrows were fired. Apparently Black Patch was serious about the one-minute’s worth of diplomatic immunity. Lee, the monk from the Bear Claw Village, felt it would display a lack of trust to make a dash for it, and so he walked with a deliberately measured gait as he passed the doors.

Hermel signaled for Star to help Praymar make it to the room where Arik had discovered the secret tunnel entrance beneath the barn, and for Lee to guard the rear as they went. The far side of the structure was engulfed in flames, and the air was thick with smoke and flying embers. They made their way into the room staying as low to the ground as possible. Praymar suffered quite a bit a long the way, but endured it with stoic resolve. They entered the room, and by the light of the blaze could see the hole in the wall that Arik had spoken of. Beyond it was a black tunnel.

Although it was pitch black, and Hermel could see nothing, the two mystics had previously enchanted themselves with the mystical ability to see in utter darkness. They lead Hermel down the long corridor in silence, and eventually came to the bottom where the tunnel ended. Lee bandaged Praymar's wounds, and provided him with an invocation of mystical healing as was his duty as a healer-monk. Star described to Hermel what he saw by virtue of his mystic Night Vision.

"On the right, here, is a huge metal door, approximately eight inches thick. It is half opened, with four metal bolts extending from a central wheel which I believe secures it when the door closed. The bolts go into metal slots in the floor, ceiling and both side walls. It looks like it can only be opened from the side we are by turning the wheel," explained Star. Once closed, Hermel had no doubt that the wheel would spin shut, sealing the door shut. Praymar stepped into the corridor beyond. Star and Hermel waited. There was no horrible shrieking. That was a good sign.

The mystics could not see far, but they could see the bare dim outlines of the corridor stretching off in both directions to the right and left. Praymar peered both ways down the corridor. It ran off in both directions, vanishing into blackness. The sound of water dripping echoed from some distance away. There was a musty smell in the air.

The Water Chamber

Meanwhile, the other members of the AAA Group had long since trotted off in an unruly mob after Dr. Chickenhiemer who had skittered to the right and flew a haphazard path into the darkness.

“He gets to fly,” grumbled Arik under his breath as they ran after Chickenhiemer. The wily fowl chicken-smirked and made a fancy little pirouette in mid air. Arik, who was able to see better than the others due to the quality of his Dwarven eyesight, muttered another curse under his breath and kept running. Somewhere in the starry heavens, Omri smirked at this, too.

"Come back, chicken!" shouted Bantam as he ran on into the darkness.

Arik and the others were quite a ways down the corridor by the time Hermel, Praymar and Star arrived at the bottom of the outer tunnel. They had finally caught up with Chickenhiemer who had come to an open archway on the left hand and wall, which opened into an enormous chamber. The lintel of the archway, and side posts, were carved from one solid piece magnificent green jade, delicately worked into two spiraling patterns from the floor to the capstone at the top. The room, they saw as the archers came up with the torches, was staggeringly huge, with hundreds of pillars emerging from murky black water. On the far side they could see a dim silvery light reflecting off of the water in the distance, but could not see anything else. It was by this distant light that they could ascertain the enormity of the chamber. It was truly enormous. It was from here that the sound of dripping echoed, and they had no doubt that it was also the source of the unwholesome stench that filled the corridor.

Chickenhiemer was busy studying the pillar on the right side of the doorway. He was clucking to himself quietly, as he cocked his head to one side, blinked a few times, and then cocked his head to the other side. He was evidently quite fascinated. And well he should have been! This was probably one of the most remarkable archeological discoveries of that time. He was able to assess from the nearly illegible script long the pillar's curve that the architecture was pre-Varincarnian, and very possibly dated back to the long forgotten Mythic Age. He paced back and forth and took reams of mental notes.

“Hmmmm…. I wonder…,” said Arik. Taking out his battle axe, and holding it by its head, he pushed the handle as far down into the water as he could. It did not touch bottom. It was deeper than 4 feet at least. But he had now way at the moment to ascertain just how much deeper.

“Hmmmm…” he said thoughtfully. The torchlight flickered against the columns creating eerie wavering shadows that seemed to writhe against the walls and ceiling. It was very disconcerting, indeed. No one wanted to go anywhere near the room, let alone actually dare to enter it.

“Why did we come here?” Arik asked rhetorically.

“Cluck cluck cluck cluck,” said Chickenhiemer. Arik studiously ignored him as he turned and looked up the corridor. The walls, he noted to himself, where perfectly level, and the angles of the walls were of an exacting degree of perfection. The floor, he noted, was made of what appeared to be a single solid slab of granite, but that rather defied credulity. Perhaps, he thought, the seems were so fine as to escape detection. He stood trying to look like he was not waiting for Dr. Chickenhiemer to come to some sort of conclusion.

“Did anyone ever get that backpack?” asked Arik of Ishcandar and Lido. Neither of them had had the time or wherewithal to go fetch it from the street where Ishcandar has thrown it. Arik was not too displeased about that. It was, after all, from what they had surmised, a kind of portal to Hell, possibly. Better not to bring one of those along with you down into an ancient and unfathomable ruin, he thought. He’d had his fill, it would seem, of strange and obnoxious gear.

Ishcandar was rather uneasy, and a feeling bit claustrophobic. Were there eyes upon them? Ghastly, cold and horrible eyes, he thought. So, he took it upon himself to chant a mystic spell he had learned at the Adventure Guild one day long ago. This spell allowed him to definitively sense if there was anyone secretly present nearby, even through walls. He cast the spell. He felt no one, but had a vague sense of apprehension nonetheless. Unfortunately, not being at his best, he neglected to notice that casting the spell happen to cost him the last of his mystic energy. He felt woozy, afterwards and regretted the effort. He felt almost as though he was drunk, he thought to himself, though the feeling was not nearly so nice as a nice decanter of brandy… but still, perhaps it would do in a pinch, he thought with a little not-really-drunk smile.

“I always liked you, Lido,” he said waving his arm airily.

“Are you feeling quite alright?” asked Lido.

“I don’t know,” replied Ishcandar with a vague look in his eyes. Having no mystic energy can have this effect on people, you see.

“Well, anyway, why have we stopped here?” asked Lido of Dr. Chickenhiemer. The chicken clucked a few times and pointed his beak at the right side of the archway, and gazed with a cocked eye at the pillar. Lido gazed, too, but saw nothing other than a stone pillar covered with what looked like lichen, possibly.

“Cluck, cluck, cluck, cluck,” said Chickenhiemer. He was in fact giving something of a minor dissertation on the history and symbolism of the pillar and arched doorway, and a partial translation of the script so far as Chickenhiemer could manage it. However, Lido did not speak a cluck of Chickenese, and so he missed out on the lecture entirely, as did everyone else. Except Bantam, who managed to catch a few words, though those confused him more than illuminated his understanding.

“Fascinating,” said Bantam smiling stupidly. Chickenhiemer suddenly cocked his head and stared at Bantamwith pride. He had taught Bantam that word several days ago. He was proud of his incredibly stupid student that day. He gave a gratified cluck, "Exactly."

Star studied the archway as well. The pillars undulated in a spiral pattern on both sides. He looked to the top of the archway. There he saw what appeared to him to be two snakes heads entwined, forming the capstone. One pillar was of a milky white jade, while the other pillar was pale green. They were both covered with lichen, though in some spots the stone showed through.

“Do those pillars look like snakes to anyone?” asked Star.

“At least it’s not bears,” said Arik. At that moment, for some reason, he noticed a deeply unpleasant aroma coming from his backpack. Perhaps it was because of the now evident comparison he made to the other unpleasant smell coming from the watery chamber. Perhaps. When he opened his backpack a few flies buzzed out and flew around him in circles. Inside, to his surprise, he found that musty, rotting old bear skin. He thought he had thrown that rotten thing away, but apparently he had only imagined throwing it away, and then forgot about it again. It was puzzling. Everyone stepped away from the aromatic hide. It was a truly horrid affair; torn, matted down and caked with dried blood. To Arik, however, the wretched pelt didn't seem so terrible for all of that. Sure the smell was a bit strong, maybe, and the caked blood had kind of matted down the fur somewhat, but he wasn't particularly squeamish about such trivialities. It was a bear skin after all, and that had to be worth something, he thought. In the end though, he'd decided it was useless because nobody wanted to buy it from him. That he couldn't understand, but it turned out to be a fact. So he decided to get rid of it. The only thing was, he had the oddest feeling that it didn't want to be gotten rid of. Absurd. He chalked that up to the same sort of nonsense as talking chickens.

“Stupid bear skin,” said Arik with a harrumph. “Oh well. Anyway, I wonder if there’s anything in that room,” he said turning back towards the archway. There was a ‘plunk’ sound from somewhere in the chamber. After a few moments ripples washed up against the stone step. Chickenhiemer backed away from the dark opening. He began clucking nervously. As there was no door, there was no way to close the portal. They stared out into the pillared darkness.

“If we wanted to move away,” asked Lido of Chickenhiemer, “which way should we go? That way? Or that way?” He pointed in both directions up the long dark corridor. Chickenhiemer flew up onto Bantam’s head and clucked to himself. He was in the safest spot around, and he congratulated himself on his good planning. He was doubtlessly the most envied chicken in the land. Turkenator, who Bantam was still carrying in his arms, happen to agree with that. As to which way was best to go, he hadn’t a clue. Just because he was a titanic genius did not mean he was any better at guessing what was ahead or behind any better than anyone else. They would just have to venture forth and see.

“Well, if we have to fight whatever it is that’s coming this way," said Arik, "lets at least step away from the portal so it doesn’t come breathing down our necks.” He ordered everyone to step about 20 feet back up the corridor in the direction they’d come from and had the archers line up in two ranks and cock their bows. They did so, and waited.

They heard a splash at the door. Then silence. Then they heard what sounded like it could have been long nails running across stone. Then silence again. They all held their breath. Ishcandar, impatient to find out what kind of unfathomable beast would put them through such unnerving suspense, drunkenly pulled out his dagger and lunged through the ranks, planning to charge at the thing. His brain was overwrought from exhaustion.

“I will handle this, friends!” he yelled as he staggered forward. He did not get far. Arik was holding him up by the scruff of his neck.

“Get back you fool,” he growled as he handed Ishcandar to Lido. “If I didn’t know better I’d say you were drunk! And by the way, you would be a pub-snack to this thing – whatever it is. We’re planning to fight it, not feed it!”

From far back up the corridor they heard the distant echoes of Hermel’s voice calling for the party.

"Dang if that doesn't sound just like Hermel!" said Arik, and sent one of the archers with a torch back up the corridor to go get their friends. Off ran Biff, torch held high, heart pounding, into the darkness. It would be hard to describe just how frightened he felt at that time. But being a fifth rank archer of Hobbington, he went on, despite his trembling nerves.

The Meeting in the Dark

Far up the corridor Hermel, Star and Praymar saw a torch bobbing along towards them. Biff came running up panting, his forehead drenched in a cold sweat.

“Ah! Am I glad to find you!” said Biff.

“We’re glad to be found,” replied Hermel coolly. “What’s going on? Is everyone well?”

Biff explained the situation ahead. Hermel and the others debated whether or not to close the huge metal door behind them. He considered that Black Patch and his Brigands might follow behind them, but two factors convinced him to leave the door ajar. First, the barn above was undoubtedly burning down, and he thought that flaming timbers would prove an uninviting barrier to the tunnel. Second, the door had a the round wheel on the outside of the door, which suggested that the door was built to keep something locked inside the tunnels. Something that required that kind of heavy metal door to keep out. Something big, he conjectured. And furthermore, he thought the door would likely lock again once shut. The idea that there may have been something in the tunnels requiring a door of such magnitude to keep in was sobering. The idea of being locked in with whatever it might be was downright distressing. He considered driving an iron spike into the ground to keep it open, in fact, but as the floor was a huge solid sheet of granite he deemed it would have taken too long, he decided against it. Lee suggested it would be unlikely for the Brigands to investigate the barn, as it seemed their leader was ignorant of the secret passage. He would probably assume they all died in the fire, he said, and so not bother investigating until the fire finished burning. That might give them an hour or two head start. As that all seemed to make sense, they decided to leave the door open and follow Biff to the others. And so, come what may, they left the door as it was, on the chance that the Brigands would not come down there too soon. And if they needed to flee back out of the tunnel under some dire circumstance, at least they had a known way back out – even if that path led back up to the burning barn. Biff lead the way as they marched together down the long corridor to where the party was. As they went both Star and Praymar could not help but notice that beneath the lichen on every inch of stone there appeared to be an amazing array of dazzlingly ornate relief carvings, but they neither had time, nor the inclination to stop and inspect them.

There were brief handshakes and congratulations on their successful escape.

The Thing from the Dark Pool

“What have we here?” asked Hermel, raising an eyebrow as he looked over the shoulders of the archers.

“There is something through that door. Something ugly. We’re prepared to shoot it,” said Arik grimly.

Looking around Hermel reflected on the possibility of returning back up the corridor to the escape hatch.

“I heard a sound in there,” said Lido, “just before. It sounded like nails or maybe bear claws scraping the stone.”

“Bear!?” said Arik, suddenly aroused. It hadn’t occurred to him that a bear might be down in the tunnels, but it was possible after all. He recalled fondly the time he hunted a bear with his mystic lightning. It didn't quite quite the way he expected, but in the end, he did bag a bear after all, he thought proudly. Arik was from the township of Hobbington, and had scarcely ever been out in the countryside. For him, a bear hunt was especially noteworthy.

“Excuse me,” called Hermel towards the doorway. “Can you hear me in there?”

“Grrrrrrrrr,” said Arik, imitating a bear.

“Look we don’t want to be here,” Hermel continued with an annoyed glance at his feisty Dwarven comrade.

“Grrrrrrrr,” continued Arik, amusing himself.

“We want to leave.”

“Grr,” finished Arik, as the realized there was no answer forthcoming.

“Hello?” asked Hermel finally.

No answer.

An odd looking thing emerged from the door. Quite ugly in fact. If you took a pale gray rhinoceros and removed its horn, and flattened its face, and gave it the look of an orangutan but with huge stony plates above its flattened snout and ended that in a perfectly circular mouth lined with horribly thick yellow teeth, and gave it fat stubby legs with long black claws, that’s what it looked like. Ugly. Ugly. After a brief glance up the corridor the thing retreated back into the chamber. It was so large that it had taken up the entire archway.

“Everyone – back up! I want a fast retreat twenty more feet!” said Hermel decisively. “I will stay back and keep pace between this … thing … and the stupid Hobbits.”

“What about the smart Hobbits?’ asked Lido, innocently, as he turned to run.

“No such thing,” said Hermel as they all began the retreat. Naturally the Hobbits were slower than everyone else as they ran along on their little legs, and true to his word, Hermel kept pace behind them, running while glancing over his shoulder every few steps. The thing, gratefully, was not in hot pursuit.

“That is libelous slander, sir!’ shouted Ishcandar, slurring the words as they ran.

“Ok, who got Ishcandar drunk!?” shouted Hermel as they ran, thinking that this was no doubt, somehow, the cause of the creature’s arrival. It's a fact that drunken Hobbits summon monsters, he was now quite certain of that.

“I don’t know!” replied Lido. “It wasn’t me!”

“A drink? Did someone mention a drink?!” cried Ishcandar excitedly as they skidded to a stop and turned around.

The enormous behemoth came lumbering out into the corridor slowly. Arik estimated that it must have weighted a couple of tons or more. It was wet, and covered with a green film of slime from the shoulders down. As it emerged through the archway they saw that it had eight legs, each ending in a set of long black claw-like talons. It more or less filled the corridor. A three foot forked red tongue came out of its circular mouth and tasted the floor and walls. Praymar was very impressed by this, and flicked out his own long skinny red tongue, it’s little forked end vibrating briefly in the air.

“I know you! You’re uncle slugmaw!” said Praymar, only half joking. He did feel he had some kind of distant kinship with this creature, somehow.

Everyone backed away slowly, the archers maintaining formation under Captain Bob's direction. They went another ten feet backwards down the corridor. The creature licked the floor again.

“I wonder how interested that creature will be with this,” said Arik as he heaved the skanky bearskin pelt down the corridor towards it. As it came skidding up to the creature it flicked out its gigantic tongue at it. It made a strange noise, sounding like a cross between a deep throated groan and a pig's squeal, and stepped backwards away from it. It retreated slowly back through the archway and disappeared from view again. No one blamed the creature for backing away from it. It was really pretty skanky. A loud splash of water was heard.

Praymar pulled out the biology book he had taken from Dr. Lobe’s library way back when. He flicked through it page by page, until he found, to his delight, a drawing of the creature.

“Aha!" he squeaked happily. "I found it!”

“Well?” said Arik.

“Ok, I’ll read it to you,” replied Praymar, and he cleared his voice dramatically.

“This creature is called a Giant Tardigrade. These creatures are four to six feet long, stubby and plump, a thick segmented yet flexible hide, with four pairs of legs, each ending with claws that have talon-like fingers for slashing or gripping. The mouth is circular with small beads of stone-like teeth surrounding it. They have a long red forked tongues which are used for sensing and pulling things towards their mouths.”

“Hmmm… anything else?” asked Hermel.

“Giant Tardigrades are nearly indestructible physically,” continued Praymar. “Their habitat includes caves, dark forests, and underground caverns. Any place that is dark and has moss or lichen, and moisture. They are slow moving, cautious, and single minded. Their only motive is to reproduce and to eat. They eat everything that fit into their mouths. Their teeth can crush almost anything, including stone. They are immune to most physical attacks, including cold, fire, acid, blunt objects, edged and missile weapons. They can survive pressures greater than any found in the deepest ocean trenches and have lived through the vacuum of outer space. They can survive solar radiation, gamma radiation, and ionic radiation. They can go without food or water for nearly 50 years, drying out to the point where they are 3% or less water, only to re-hydrate, forage, and reproduce again. These creatures should be considered dangerous, and in large numbers a category 2 menace.”

“Ah,” said and thought everyone. Not so good.

“And there you have it,” said Praymar, quite proud of himself. He closed the book and neatly returned it to his backpack.

“I think,” said Arik, “that we should leave it be.”

“I agree,” replied Hermel.

“Maybe we should turn around and go back the other way,” offered Arik, stroking his beard thoughtfully.

“Well, we didn’t take a look to see what is back the other way,” said Star. “The other direction might offer a safer way out, perhaps.”

“But you know something?” said Hermel thinking out loud, “I think we may want to take the thing with us.”

“What?! The beast?” asked Arik.

“No, the bearskin,” answered Hermel.

“Take it with us? Really?” Everyone was mortified by the prospect of hauling that horrid carcass around with them.

“It would cover our trail. We could then drop it so the thing doesn’t pursue us. And if Black Patch pursues us, then they get to deal with it.”

“Um…,” said Arik, looking for any rationale for leaving the bearskin where it was. “I don’t think they’re going to come in after us. I mean the barn is on fire. They’re going to leave us for dead.”

“They’re going to come in at some point,” answered Hermel. “Think about it – they’re not going to find any charred bodies in the ruins when the go to look for us. And they’re eventually bound to find the tunnel hole. It was still open the last we saw. And we don’t know if we’re going to be trapped in here or not. And if we are going to be trapped in here, then why not use the environment to our advantage?”

“For once I agree with Hermel,” squeaked Praymar. “They could be waiting for us at the other end for all we know.”

Dr. Chickenhiemer clucked his approval of that point, but no one noticed. After all, had they really thought about it, and perhaps mapped their route up to that point, they would have noticed that they were heading in the direction of the Black Dragon Inn, and were probably close to being directly underneath it, thereabouts.

“You know,” said Arik putting his foot down. “I’ve carried that damn bearskin for weeks now. It’s somebody else’s turn.”

“You’re the only one who can bare its smell, though,” said Hornmel, who had come up from the rear. Hornmel, who had hunted that bear with Arik, was well acquainted with every variation of pelt, and had never once seen any that came anywhere close to being as rancid and disgusting as Arik's. Everyone nodded in agreement. He was also quite correct in his assessment that only a Dwarve like Arik could possibly ignore the horrid smell.

“No need for that,” said Hermel. “We just need to carry it, say, thirty feet past the door and drop it there. If Black Patch pursues and can’t take the smell, we want him to go divert into the portal.” Sounded reasonable enough to everyone.

“Balto,” said Arik to one of the archers, “go get the bearskin.”

“Ahhhhg,” cried Balto with a panicked look on his face. Visions of suffocating under the horrid bearskin while being clawed to death, dragged into the dark waters, and devoured by the giant Tardigrade filled his head. He panicked and stood there trembling.

“So,” said Star, “you want us to get the bearskin, go past the doorway, and put the bearskin down to divert any potential pursuit?”

“Sure, why not? Lets put the danger behind us,” Hermel explained.

“But we still have to get past the archway ourselves,” said Ishcandar nervously.

“No problem. We’ll get past it,” said Hermel confidently. “It went back into the chamber.”

“But we don’t know how far in,” replied Star.

“We’ll quickly go by and drop the bearskin,” said Hermel.

“For all we know it could be waiting at the door,” suggested Ishcandar.

“We don’t know how scared of the bearskin it is,” said Arik. “From what that book says, it’s a pretty frikkin horrible beast.”

“Well, it was sniffing around, tasting the area with its tongue, it looked like,” said Hermel. “Probably the bearskin threw it off.”

“Yeah,” agreed Arik. “But if it notices us again, it could come after us.”

“We can use the bearskin the block the door while we pass,” suggested Hermel.

“Yeah, well the book did say it is really pretty slow,” offered Arik stroking his beard and furrowing his eyebrows.

“Let the archers go first,” squeaked Praymar.

All of the archers finally after all this time took notice of the weird little albino boy and glared at him fiercely.

“What!?” squeaked Praymar defiantly. He was just making logical sense, as far as he was concerned.

“I think the person who goes last is going to have the biggest problems,” offered Arik.

“I will lead the way!” said Ishcandar with a flurry of his hand as he slashed the air with an imaginary dagger.

“I’ll bet you will,” said Arik.

“Whatever we’re going to do, we should do it soon,” suggested Star, who really never felt entirely comfortable in cold, dank dark places. His desire to see the light of day again was growing stronger by the minute.

Hermel took a torch from Balto, and moved very quietly past the archway, tip toeing. He looked into the chamber. He could see the creature’s head bobbing above the surface of the water, about ten feet in. He motioned for everyone to move past him, and so the others began shuffling past as quietly as possible, clinging to the opposite wall, looks of terror on their faces. Hermel remained at the archway looking in to see what the creature might do. He heard another plunk in the water some distance off, and then more ripples began to wash up along the bottoms of the pillars. Then he saw something strange. In the distance a silvery pearl was floating above the water. He attempted to use his lovely green cloak to block Ishcandar’s view into the chamber as the Hobbit passed by behind him. Ishcandar moved passed, none the wiser. Hermel sighed with relief. There was nothing ever so dangerous, he thought, as showing the drunken Hobbit a brightly shining bauble. Several horrible Tardigrades heads bobbed above the water line. Hermel backed away from the door slowly.

As it was, no one touched the bear skin, but let it lay on the ground near the archway, stinking, with flies buzzing around it.

An Unexpected Rendezvous

Meanwhile, those as the head of the group saw a light coming their way from very far up the corridor. Someone was approaching with a torch. Star stepped forward and peered as hard as he could to try and make out who, or what, it was, before it got any closer. He ordered a line of archers into two rows ahead of them, and they crouched in formation, all bows knocked with arrows.

Star gasped. Up the corridor, heading towards them as fast as his stubby little legs could carry him, was a hobbit in a black top hat, carrying a torch over his head.

“Great Elkron,” exclaimed Star, gasping, “its that crazy little Hobbit from the battle we had with the Fifth Animal! Mr. Ipps!”
Mr. Ipps

“My friend!" cried Ishcandar, gleefully. "How are you?!”

“There you are!” shouted Ipps, tickled pink to see his Hobbit-kin alive and well. “Thank goodness I found you in time!”

“Lower your voices,” said Hermel, coming up from the rear. “There’s all sorts of ‘things’ down here.”

“Yes there are!” shouted Ishcandar. “Very BIG FAT things!”

Lido covered Ishcandar’s mouth with his hand, saying, “Shhhhh… we’ve got to be quiet!”

Hermel came up to Ishcandar and took a sniff. It was strange. He didn’t smell any alcohol. But he was sure that Ishcandar must be drunk. Or was it possible, he wondered, if he actually always behaved this way? He shuddered with the thought.

“He tried to cast a spell. Then he got like this,” explained Lido, whispering to Hermel.

“Since when can he cast spells?” asked Hermel, eying Ishcandar suspiciously.

“He says he learned them a long time ago at the Guild. He took a magic lessons once,” replied Lido, looking admiringly on his old friend.

“You know he skipped his classes – all the time,” stated Hermel, who knew that for a fact because he and Ishcandar had been classmates in the Freeman School.

“So? I can’t cast spells. But then I was never invited to those classes, anyway,” reflected Lido. He had not passed the various intelligence tests given by the Guild to gain admittance to the Mystic Arts Classes.

“Well, he’s my kind of Hobbit anyway,” rasped Ipps in his low gravelly smoker's voice. “Hey Lido! How the hell are ya?”

“What are you doing here?” asked Hermel as he turned to face the little man in the squat black top hat.

“Oh, I just remembered! You know, there’s a guy up stairs who is definitely out to get you guys!”

“We know,” said Lido, “we met the guy. Do you happen to know a way out of here?”

“Sure. I came down from the Black Dragon Inn,” answered Ipps pointing back behind him with a furtive gleam in his eye.

“Can you show us?” asked Lido. “We’d like to get out of here.”

“Sure!” he said, excitedly.

“We should get out of here. That would be a good idea,” said Hermel looking back behind them toward the archway, which was shrouded in flickering shadows.

“Yeah. Well, somebody hired me to screw with you guys, but I didn’t really care for him very much, so when I saw that the barn was on fire, and I knew a way to get to the barn through the tunnels, well, I thought I’d come down and see if I could fetch ya. Seeing as yer my pals and such! How ya doing Ishcandar?” asked Ipps of the drowsy Hobbit.

“I’m doing just great,” said Ishcandar dreamily.

“You look great,” said Ipps.

“Yes, I do, don’t I?” replied Ishcandar merrily.

“How about a drink to celebrate our little reunion?” asked Ipps.

“Why that sounds wonderful!” shouted Ishcandar, suddenly roused and bright-eyed.

Ipps pulled out a silver flask and uncorked the top. From within came lovely scent of fine brandy. Ishcandar took it in his right hand, and lifting it to his lips with a great smile said, “I like this Hobbit!” and took a huge swig.

“That does it,” said Hermel, as calm and determined as ever. “You’re on your own. Since you broke the rule, I take no responsibility for you.”

“Since when have you ever?” asked Ishcandar jovially, taking another swig.

“Since when? Since Dunn’s Bridge!”

“He did help get you out of the brook,” offered Lido thoughtfully.

“Well I didn’t ask you to,” answered Ishcandar, too delighted with the brandy to make much of anything else.

“I don’t care,” said Hermel. “And you will never ask me for anything again. And I will say this – if you put us within a hairsbreadth of danger … I will kill you myself.”

“If I recall correctly, you asked me for things, Hermel,” replied Ishcandar, the flask to his lips, “but I don’t recall ever asking you for a thing. Ever.”

“WOW!” exclaimed Ipss, giving a nod towards Hermel. “What’s with him?!”

“He doesn’t like Hobbits,” whispered Lido awkwardly as he sidled himself between Hermel and Ipps.

“He’s a nice guy, though,” said Ishcandar, unconvincingly.

“Wow! How can you not like Hobbits? We’re great!” stated Ipps enthusiastically.

“Yeah, Hobbits are awesome,” put in Lido.

“Yes, we are!” exclaimed Ishcandar.

“Yay Hobbits! Woohooo!” yelled Ipps

Ishcandar waved the flask in the air, and took another swig. At this point Ipps, who had been craving a drink himself, furrowed his eyebrows and swiped the flask back out of Ishcandar’s hand. He took a big satisfying swig, and then with a friendly gesture handed the flask back to Ishcandar again. For all his faults, Ipps was a friendly and generous sort, when you got down to it, so long as he felt you were a good person at heart.

The Best Laid Plans of Hobbits and Men

There was a distant thundering sound from behind them somewhere that echoed up the long corridor. No one noticed it consciously, except Dr Chickenhiemer, and the monks from Bear Claw village, who surmised it might have been the sound of large burning timbers collapsing in the barn above.

“Uh, I think we should do the Hobbit thing, you know, up topside, though,” suggested Lido, coming around to the grim fact of their situation again.

“You sure you want to head up into the Dragon Inn?” asked Ipps.

“Well, um… do you think there are people waiting for us up there?” asked Lido in return.

“It's positively crawling with Brigands up there," answered Ipps.

“Well, is there any other way out of here that you know of?” asked Lido.

“Um… well…” answered Ipps tapping his chin with a finger.

“We could go back to the barn, maybe,” offered Lido.

“Well, no, I don’t think so. It’s engulfed in flames last I saw,” said Ipps.

“Do you know any other way through these tunnels? I mean do you know these tunnels very well?” asked Lido.

“Well, actually I have kind of explored down here a few times. The only other way I know, is through that room,” said Ipps, pointing back towards the watery chamber of the one hundred pillars.

“You’ve been through the room with the water?”

“Yeah,” said Ipps.

“Did you meet the thing with the eight legs?”

“Ah come'on. They’re slow!” said Ipps.

“They’re that slow?” asked Lido, nervously considering it. Others turned back to glance in that direction. There were more than a few that shuddered and thought the prospects of making it out of there alive were rather dim to say the least. Sloshing through a gigantic room of chest-high black water amid huge shadowy pillars infested with giant eight legged invulnerable monsters that only live to eat... nope. Not comforting.

“Yeah, well they’re pretty slow. Especially in the water. If you get them out of the water, well they’re a little faster, maybe.” said Ipps, with little concern in his voice.

“How did you get through the water?” asked Hermel.

“Yeah, did you have a boat?” asked Lido.

“No!” said Ipps, surprised by the thought of a boat being down there.

“How did you get through the water then?” asked Lido.

“Did you swim?”

“No!”

“Well how, then?” wondered Lido.

“There’s a ledge along the entire rim of the room!” said Ipps as though that were really quite obvious. “It goes all the way around then entire chamber.”

“Well, wouldn’t that make it easy for the creatures to grab you?” asked Lido, incredulously.

“Um, well, I’m quiet, and fast. They probably just didn’t notice me, and those that did couldn't catch me. If we just tippy-toed our way past, you know...”

“Ah. But there’s more than twenty of us,” said Lido. “I don’t know if that’s really an option.”

“Oh, well, yeah… I suppose. But anyway, that’s the only other way out that I know of,” concluded Ipps.

“Where does the path behind us go?” asked Hermel, pointing in the direction back up the corridor where they came from originally.

“I never went up that way,” said Ipps with a shrug of his shoulders.

“I thought you said you explored this place,” said Hermel, disappointed.

“Well I did. I explored here, I explored there, and down that way,” he said pointing back the way he had come, “and I explored down over there,” he added pointing towards the watery chamber, “But I didn’t explore everywhere. This place is really enormous, frankly.”

“Did you explore under the Black Dragon Inn?” asked Hermel.

“Well yeah, there’s a lot of old chambers, and ancient dusty stairs that went down to another level. I didn't go much further than that,” answered Ipps, recalling to himself those lofty stone rooms, and the wide stairs with the huge steps going down an arched tunnel into the vastness below. Nope. Not going there, he'd thought to himself. No way.

“Did you meet any monsters down that way?” asked Lido, frightened by the prospects of having to explore the dim dank vastness to find a way out.

“Well, this whole place is peppered with grizzly things, uh, ya know. It’s not for the squeamish, I’d say, ya know,” replied Ipps, a tinge of nervousness entering his voice. “Anyway, once I got to a certain point, I turned around and came back because… well ya know, I’ll only go so far.”

“At the Black Dragon Inn, where does the tunnel come up into? A back room?” asked Hermel.

“Well, there’s a flight of narrow stairs that goes up to a room in the basement. There’s a bunch of rooms in the basement.”

“Are there any people in the basement?”

“Well, uh, there were ten Brigands drinking in the basement pub down there. It was pretty easy to worm my way past. Humans don’t usually take much notice of me as long as I mind my own business, so to say,” Ipps explained with a wink. “Then you go up the stairs from the hallway outside that room and you’re on the first floor of the Tavern where the bar and restaurant is. That’s where the Brigand Chief was the last time I looked. If you go up the next flight of stairs from there, that’s the second floor where his room is, and that’s where Garrison is waiting for me to come back and deliver him your heads on a platter so to say. He’s the guy who hired me to mess you guys up, see?”

“Garrison?!” exclaimed Hermel. Arik and Star nodded their heads, remembering Garrison as that quarrelsome man who Hermel exiled from the group what seemed like ages ago. Bantum didn’t remember Garrison at all anymore, and just stared at them all with a befuddled look.

“Yeah. I didn’t like that guy very much. He had nasty way about him, that guy. But you,” said Ipps to Ishcandar, “well, lets have another drink!” They both took turns swigging from his flask, which regrettably was getting rather low in the brandy by then.

Ishcandar suddenly noticed that his mystic energy had been boosted by the brandy, and he smiled to himself. Once, long ago, his father had told him some fairytale about a band of Hobbits named the Mystic Drunken Masters, but he hadn’t really paid much heed to it. Now he realized what his father had been babbling about. How interesting! “Mystic Drunken Masters, eh?” he mumbled to himself smiling. No one else paid that comment any heed, except Hermel who glared at him fiercely. Oh, and Dr. Chickenhiemer, who knew the Drunken Mystic Masters all too well. But that’s a story for another day, I suppose.



Previous Episode: The Mule Barn Battle At Harrowsgate

Next Episode: All is Well that Ends Well - Part II


Monday, April 01, 2013

April RPG Carnival - GMing for a Ship of Fools

In the spirit of April Fools Day ...

People love when Player Characters do great heroic deeds and win fame and fortune in a well thought out Campaign...

But how about when things horribly so wrong go?! ...and it's all the fault of a thoroughly foolhardy decision by some dang fool Player Characters? Those can either be tragic-fun, or Fun-Fun, Crazy-Fun, or even just plain old OMG-That-Was-So-Totally-NOT-Fun, depending on the circumstances.  The possibilities are endless!   I'm sure we've all been there countless times.  :)

Conversely, sometimes the NPCs fall victim to their own machinations (shocking, ain't it?), too, and are thoroughly outwitted by the Player Characters (ie - "Holy Banana Flakes, Bat-Dude - I never expected them to try that!"). Can happen!   Been there countless times, too.  :p

So, here's the topic question for this month's RPG Carnival:

What is the most memorable experience you have had GMing for your own Ship of Fools?

While you think about your post, or are waiting for the latest entries, you might want to browse through some of the great prior Carnivals at RPG Bloggers Alliance - RPG Carnival and check them out for inspiration.

If you're new to RPG Carnival, the way it works is you post the answer to the Carnival Question on your own Blog, and then post a comment on the here at Elthos RPG with the link to your blog's post.  At the end of the month I will write up a summary of all the posts as a recap and reference for others.

So - have at it mates, and enjoy!  I look forward to reading about all our wondrous misadventures!



Before I go on about my own experiences, I'd love to hear about yours! I'll be posting mine a bit later on towards the end of the month. So carry on, and I'll catch up with you all soon!




Update: April 24, 2013







Ship of fools on a cruel sea, ship of fools sail away from me.
It was later than I thought when I first believed you,
Now I cannot share your laughter, ship of fools.

- Grateful Dead

Seems that my last Campaign was fraught with a special kind of danger. The danger that lurks in the shadows of every Campaign, I suppose. And every time it rears its head it always catches me by surprise. It's the danger of sailing over the edge of the gaming-abyss on the grand old Ship of Fools.

In my case things with the Campaign had been going extremely well for many moons. We started the Elthos RPG Game Test in September of 2011, and I wanted to finish in approximately a year, with two games per month. But we were running long, and I was starting to feel behind schedule. By February of 2013 I wanted to tie things up and call it 'a Campaign'.

Yet, the Captain of the ship (that would be me) had set an arduous course, packing in the following objectives into the game test:

  • Test the Elthos One Die System, with a focus on Experience Gains, and Tactical Combat rules.
  • Test GMing techniques centered on Sandbox gaming and the Spiral Method.
  • Test the Website for usability with the Elthos ODS Rules, and make sure that any issues with the Player Screens (logic, math, display, printouts, etc) are reported and resolved as we go.
  • Produce a readable, entertaining, and reasonably well constructed story with the usual literary conventions of character development, plot resolutions and the standard 'beginning, middle and end' story form, and to this end write up the story in prose form from the taped recordings we made of each game session.
  • Experiment with the boundaries of the Elthos ODS System in terms of handling unexpected events, and alternate genres.
  • Have a wonderful gaming experience for one and all.

Now, as you may already have guessed, that's a LOT of objectives for one game test.  Yeesh.  If I had realized that in the beginning I would not have tried to bite off so much at once.  And yet, for well over a year things were going swimmingly, despite the occasional hiccup as we hashed out rules that didn't seem to be working, or needed clarification. Well, frequent hiccups, but it was ok. My Play Testers were Champions at detecting and helping to resolve Rules issues (thank you!!). And they also happen to be Champion Role Players, each person playing between one and three Characters at a time. Yup. Wow!  Champions!

And yet, towards the end the Captain began floundering around, and the ship began to drift into troubled waters. Maybe I was sea-blind by then. Maybe I had packed on one too many objectives (ya think?). Or maybe I was just getting cranky. Probably a little bit of all-of-the-above. Things started to get rocky in the third-to-last game.  Pretty rocky.

One of my Players had started issuing the kinds of tactical orders for his Character that sounded suspiciously to me like "Make My Character Victorious - I don't care you you do that.  Just Make It So." Of course that's not a completely fair representation of what happened, but that was overall my impression. In the middle of one of the would-be large scale combats at the climax of the game he declined to even look at his Character on the map-board, and simply gave sweeping orders for him and/or his men to get to places that either they couldn't get due to a lack of movement points. There were maps. There were movement points.  He seemed to expect me to tactically play his Characters for him. And then he wound up being shocked and dismayed after the fact when things didn't go as he imagined they should.  We both grew frustrated.

In a way this was a result of our mode of play, which went back and forth between map-based tactical combat, and descriptive combat throughout the Campaign, depending on the situation, and how much prep time I had been able to muster before the games. But it was also my impression that the Player had come with a plan in his head that did not match the facts on the ground, and simply did not have the wherewithal to go back and make a new plan.  Instead he tried to force his existing plan to work.  It wasn't working.  Since this happened a couple of times in a row we both became frustrated and disheartened. And this threatened to drag the Campaign down in the final crucial moments. He became despondent.  The others followed his lead. It was pretty dreadful.  I became irritable.  It wasn't pretty.

At the time I thought the problem was pretty much his fault, and a matter of his unwillingness to play out the tactical aspect of the combat.   I thought he wanted to conclude the battle descriptively, and in his favor because we all knew that I was edging for the end of the story, and they either figured I planned for them all to die in a massive TPK, or to be rescued by the Chicken-Ex-Machina.   Neither was true.  I was irked. I shouldn't have been.

Fortunately, I managed to pull myself back from the brink and deal with my own problems in the situation like a mature, well-seasoned, and above-sub-average GM and human being.  I asked myself - what am I bringing to the table here that's messing things up for my Players?  And what do I do about it?  I sat myself down and had a good thinking-over.  After a while I realized I had a lot more to do with the problems than I thought at first.   But I had no especially good solutions in mind. 

I went to get help. I summoned the Powers of the IntArWEbz to get in touch with various GMs online, mostly in the wonderful  "G+ Tabletop Role Playing Games". The GMs there listened to my story, and with great insight pointed out where we had gone wrong, and offered sensible and interesting advice to help right the ship. Based on that advice I came up with several new plans for handling the situation in the hopes that the game would not implode and end badly. Tensions were running high, and I thought there was a fairly significant risk of implosion, frankly.  By the end of second to last game we had had an open argument. The storm clouds were gathering over ye old Ship of Fools.

Here is what I posted at the time on Google+, and the wonderful responses I received. Summoning GMs of Google+. Out of that experience I came away with a basket of useful ideas. Among them:

  • Get advice from your fellow travelers by explaining as clearly and with as little bias as possible what the problem is.
  • Sit down with the Players and openly discuss the issues, asking each person how they feel things are going and what recommendations they might have for getting things back on track.
  • Devise a mechanic around the Fate Points concept that could allow the Players to influence the outcome of the game. To that end I concocted a quick and dirty End-Story Mechanic.  While we didn't actually wind up needing to use it specifically in the game, I did use it afterwards for the Epilogue to tie up the various loose ends that we didn't get a chance to cover.  It was very useful to have!
And so, in the spirit of perseverance, and with the determination to conclude the Campaign awesomely, we held the last game. I used a combination of the above methods.  As it happened the game turned out great.  Everyone pulled together and it turned out to become a really fabulous Grand Finale.  And so we glided into port with a gorgeous golden sunset at our backs in the end, and plenty of gaming treasure in our pockets. The game was a complete success, despite the tumultuous nature of the previous two games. Everyone had a really great time, and the end of the story turned out to be all that I could have hoped for.

So the lesson I got out of it all is that sometimes games don't really go so well for a variety of possible reasons, but don't give up! Get advice. Get honest feedback from your Players. Be willing to take responsibility if the situation is due to your own failings, and do your best to right your wrongs where you can.  After all, as GM, it is you who is the Captain of the Ship, whether it be a Star Destroyer or the proverbial Ship of Fools.


You can find the completed story here, in case you are ever interested in reading it. 

Http://Elthos.com/ExampleGames.aspx

I feel that we actually achieved the Literary Story objective with this game test, so I hope people will read it and enjoy it, not only as an example of Actual Play, but as a genuinely interesting and entertaining story in its own right.

Thursday, March 21, 2013

The Mule Barn Battle at Harrowsgate

The Shadowy Figure

... Praymar, the weird little albino boy with the red forked tongue, could see better than anyone else into the darkness via the power of Night Vision. Though he was yet still too novice to be able to see terribly far, he nevertheless saw further than the others. He peered through the open doors of the barn into the inky black space of the Cartwright’s shop. Nothing stirred. He thought he could make out the silhouette of a man standing there, but even so, the outline was hard to see, like a shadow standing in a shadow. Slowly his eyes grew accustomed to it and he began to see the shape more clearly.

“Oh Eldrik,” called Star quietly, “I realize I have upset you with my repeated use of the name ‘The Flashlight of Retribution’, and for a purpose it was not intended. Therefore in my meditation I have studied long and hard the Night Vision miracle that is written in your Holy Book. I beseech thee, grant me the Vision to pierce the Darkness.”

In his mind, Star was answered by the resounding and clear voice of Eldrik, the magnificent Elkron of the Sun.

“Let thine eyes be like sun. Be thou my shield in defense of the innocent one.”

With that Star felt a the passing presence of great strength and power move above him. He had the sense that the ‘innocent one’ was Praymar, oddly enough. That did not make much sense to him. But Eldrik’s eyes see farther than all. Perhaps there was more to Praymar than Star thought. He was now able to see into the darkness, and so peering into the gloom he saw a tall man, like a shadow, standing motionless. His arms were outstretched in a peculiar fashion, and he wore a peculiar triangular hat from which dangled a single tassel. There was something distinctly unnatural about the shadowy figure. His head was cocked to the side at a disturbing angle. Somehow Star knew that whatever the man in the shadows was, he was evil indeed.

“Perhaps, this time I shall have the first shot!” said Star as he prepared to invoke the Divine Strike of Eldrik upon the shadowy figure.

“Archers, through the center of the doorway – fire your arrows now!” he called.

The archers, who were not able to see into the dark room, but were able nevertheless to fire at the center of the open doorway, immediately did so. Several shots vanished into the inky blackness. Several clanked off of stones, some hit wood. One of them sounded like it hit something made of flesh. But there was no other sound. It did not seem to Star that the figure moved at all, in any case.

Ishcandar called upon the Elkron of the Earth to invoke a miracle he had studied while training at the Adventure Guild in Hobbington. It was called Hammer Stone, and when successful called down a crushing stone to fall upon the enemy from the sky. He chanted the invocation. It took a few moments, but the a loose rock fell from the wall above the door and landed with a loud thud on the head of the shadowy figure. The hat was knocked to the side, and crushed, but the shadowy man’s head did not seem to move at all, though his body shook from the force of the blow. It appeared to Star to have no effect at all on the shadowy man. It did not bode well, he thought. It did not bode well at all.

Ishcandar could not quite tell what happened. He was worried. He was nervous. He thought they were trapped, and soon to die. He felt the need for a drink. He remembered the ring he was wearing.

“Rothmon! Rothmon!” he shouted out loud into the ring, “If you can hear me, we are in great danger! We need your help!”

“I can hear you,” called Lido from where he was positioned near the stairs to the loft, even though he could also hear Ishcandar through the ring’s power. But Rothmon, he knew, would be much too far away for the ring to reach, and so that avenue of communications did not seem possible. And besides, he thought, what could Rothmon do from so far, anyway? But then they both heard a woman’s voice, speaking with a crystal clear voice in their minds.

“The barn is surrounded by enemy archers,” she said, “on the south and north street, and in the allyway next to the Black Dragon Inn facing your position.” It was Golden Swallow using the ring she had earlier obtained from Rothmon to communicate with the Hobbits. She was delighted it worked so well. But she had to be careful not to use up its power as the rings possessed only a limited amount of mystic energy.

“So we’re completely surrounded by archers!” cried Ishcandar as his eyes darting through the open barn doors towards the Black Dragon Inn. He could not see anything across the street, as it was pitch black outside, too. The only light was coming from the burning wagon that had crashed into the far side of the barn. It all annoyed him greatly. A nice swig of brandy would have been just the thing, he kept thinking to himself.

“I’m just not thinking as well as I usually do, now that I’ve stopped drinking!” he said remorsefully. Hermel, hearing this, gave him a froward glance, and shook his head disapprovingly. Then it occurred to him… “You know, I’m really clumsy for a Hobbit, too. Gosh darn it! No wonder I stay drunk all the time!”

The yellow paper with the red script that had attached itself to Praymar’s back began flapping wildly. He felt a sudden pull towards the dark opening where the shadowy man was still standing with his arms outstretched towards him. It was an odd feeling, almost as if a wind were blowing him from behind towards the dark figure. He was wounded, and struggling. He stepped forward with his right foot, and then stopped himself.

“Praymar!” said Star, seeing the albino lad take that step forward.

“Why are you laughing at me? I’m dying over here. I have this piece of paper stuck to my back and I feel like I’m being blown into the infernal darkness! Man! This is suck!”

“I’m not laughing at you,” said Star with his most stern and august tone. He then began to pray to Elkdrik in an attempt to remove the piece of paper that was adhered to poor Praymar’s back. Smoke, fire and chaos was filling the air. Outside enemy archers stood ready in the darkness. The open doorway through which they stared into the Cartwright shop was as black and ominous with silence.

“Hermel!” shouted Lido, “There is something you should know!”

Hermel went to him. “That lady from the bar is outside hiding somewhere. I can speak with her through the ring Rothmon gave me. She says there are enemy archers positioned at every exit from the barn.”

“Have her create a distraction outside, then,” said Hermel calmly, tilting his head to the side and wondering if any dirt had gotten on his cape in commotion. It was a little too dark to be sure, but he thought he saw what might be a smudge.

Lido crept over to Ishcandar, and gave him Hermel’s instruction.

“Hello, hello,” said Ishcandar into the ring. “We need desperate assistance. We need a distraction at the doorway to the barn.”

“Oh there’s a distraction out there already, don’t worry. But ok, I’ll do my best,” said the woman’s voice.

Ishcandar, never to be distracted for long from his true purpose, asked her if she could possibly bring him a drink. “Brandy would be fine, but in a pinch I think Gin might do just as well, to be honest,” he said. She didn’t answer. Lido slapped him on the side of the head.

Playing Hide and Seek with the Chickens

At this point Arik and Bantum had dodged into the dark room on the far end of the barn where the wagon was burning. It was very hot and smoky there. They began searching the room for Dr. Chickenhiemer and Turkenator. It was quite dark, but the fire cast enough light into the room for Bantum to see at least a little bit. Arik, being a Dwarve had natural low-light vision, and could see reasonably well. The went after the turkey first. Turkenator, for all his faults, was a wily bird, and not easily caught. He dodged left. He dashed right. He scuttled between Bantum’s legs and made a short flight over Arik’s head. Chickenhiemer was pecking at the wall. Turkenator was giving him cover. “Almost there… almost there…” clucked Chickenhiemer as Arik and Bantum blundered into the room.

“Common you dumb chickens!” cried Arik. “I don’t know why we’re carrying you around with us anyway,” he demanded gruffly as he dashed after Turkenator and bumped into Bantum with a thud.

“Almost there… almost there…’ clucked Chickenhiemer to himself, entirely absorbed in his work. Turnkenator did another razzle-dazzle maneuver to try to distract Arik as he came closer. It worked and Arik ran right past Chickenhimer, giving him the few seconds he needed to trip a hidden switch in the stonework at the base of the wall. Suddenly and silently a stone door slid open. Chickenhiemer, elated, dashed through. The door slid silently closed behind him. He was in.

“I don’t know why we don’t just toss these stupid fouls into the fire and be done with it!” yelled Arik. “Come over here ya dumb chickens!” Bantum was not having much luck cornering Turkenator either. The turkey mocked them both, gobbling delightedly.

In his frustration Arik began kicking at the wall where he thought he had caught a glimpse of Chickehiemer out of the corner of his eye. He banged his boot hard against the stones. There was a click. It sounded like something had been triggered. The stone door slid silently open.

“What the hell?” said Arik staring into what appeared to be a square black hole heading downward into darkness. Chickehiemer had already made his way far long into the corridor. Arik let his eyes adjust for moment and saw to his surprise, and one might say great satisfaction, that he’d discovered an escape route. There was a tunnel, smooth and clean, that made its way downward at a fifteen-degree slope. Not bad! Maybe chicken’s weren’t all bad after all, he thought begrudgingly.

“Well of all the … you don’t say… there’s an escape route here!” exclaimed Arik quietly to Bantum as he scrambled back out of the room to go tell Hermel what he found. Coming to where Hermel was standing as he marshaled the archers, Arik told him he found a secret tunnel below the barn. Hermel, who was surprised by nothing, shrugged as though he expected that all along.

“Ok you archers! Listen up! I want you all to follow my lead! Understand!? Follow my lead!” he yelled pointing his finger to Arik and then to the doorway. “Any stupid archers among you who can’t follow my lead are welcome to get confused and die in the fire!” he added for good measure. This in fact annoyed the two Dectalion Captains, whose job it was to marshal their archers. But they’d managed to bungle things thus far, and Hermel no longer had confidence in them to be the kind of emergency leaders he needed to ensure everyone’s safety. Therefore, he took it upon himself to marshal the men.

“Now then,” he went on, pointing to four of the archers who were still closest to the barn doors facing the Black Dragon Inn, “You men throw your torches outside those doors when I tell you to! The rest of you – Follow – My – Lead!” he said, again pointing to Arik and the door to the tunnel room. “I’ll stay here and finish up business with whatever is lurking in Cartwright shop! Now Go!”

Destiny is Calling

Star and Praymar, meanwhile, were peering through the Cartwright shop doors using their power of Night Vision. It was still murky and dark. Far too dark, thought Star, who had some experience with such matters. In fact it seemed that a wholly supernatural darkness had descended on the entire scene. And then something unexpected happened.

“Come to me, Praymar. Come to me,” heard the young albino in his mind. The sonorous voice, he knew, came from the shadowy man standing motionless in the shop ahead. He felt a pull towards the man, as though a strong wind at his back were pushing him toward the doors. The yellow paper fluttered wildly at his back.

“What do you want from me?” called Praymar mentally, his own voice sounding quite rich and deeply toned, and echoing magnificently. This was Praymar’s inner voice. The one that he always heard. Not at all like his ridiculous squeaking outside voice.

“Come to me, Praymar and learn of your Destiny,” said the sonorous voice.

“Tell me from over there. I don’t want to walk through the archer’s line of fire. I’m almost dead as it is.”

“Come to me, Praymar… and learn your Destiny,” said the voice. Now this statement in fact intrigued the weird little albino boy. He always had felt that he had some special destiny because he was born so different from others. Why else, he had thought on many occasions, would he be the only one with white skin and hair, and red eyes, and a forked tongue? He must be destined for something, he believed. And furthermore, from the reaction of the others when they were in Hobbington that night of the lightning storm, something very strange and awesome must have happened to him. He could not remember it, but the others all had looked at him with expressions of awe. Again, he felt that it was all related to his special destiny somehow. He now wanted to walk forward. But darting a glance towards the open barn doors, and remembering the enemy outside, he held himself in check. The wind blew at his back, but he held steady.

“Oh boy!” squealed Praymar, elatedly. “I have a Destiny!”

Star looked at him from the side. He had an awful bad feeling about what Praymar just said.

“Quickly!” shouted Praymar to the Bear Claw Monk, Jackie Lee, who had been standing at the double doors keeping an eye on the street, “leap across the divide with me!”

With that Praymar dashed forward and leapt to the other side, passing through the enemy fire zone where the Brigand archers could shoot at him. Lee did a somersault and also leapt to the other side. A number of arrows thunked into the wall on the far side of the barn. Neither of the heroes were hit. Lee took up a position on the far side of the double doors.

“Well, that tells us that those archers can see into the barn pretty well,” thought Lee to himself. “Yet we can’t see more than ten feet out there. It’s strange. I don’t like this darkness. There is something… wrong with it.”

Outside there was a loud and terrifying sound. Something that made a noise reminiscent of an enormous cat-dragon-pig... or something far worse. It roared so that echoes reverberated throughout Harrowsgate. The strong smell of sulfur wafted into the barn from outside. No one liked having heard that sound. No one.

Yet Star put his mind to the task at hand, planning to invoke the miraculous Eldrik Power known as The Divine Strike on the shadow-man in the Cartwright shop.

“Eldrik, thy will be done!” he said as he prepared the mystic invocation. As he chanted the invocation, the Solar Spirit of Eldrik entered him, perhaps through the firelight of the flaming wagon, which was burning in the doorway on the far side of the barn. And yet, to Star’s great chagrin the Divine Strike was not fulfilled. When he finished the invocation, nothing happened. A dud. He was enormously perplexed. He almost felt the Elkron smirking at him, though this was entirely untrue.  

Praymar, now on the other side of the line of fire, stood staring into the darkness of the Cartwright shop. The darkness was so dense Praymar knew at that moment that it was unnatural. Even so, he could see well enough to make out the shadowy figure standing in front of an old beat up wagon with a broken wheel. He looked vaguely familiar. Then he remembered him. It was the man who had been in the coffin back when they fought the mysterious Fifth Animal on the road to Lilac Village! Praymar remembered the exhilaration he’d felt tearing the yellow paper from the corpse’s face. Now he began to regret his misdeed. It was a very fooling thing he had done.

“Star!” shouted Praymar over his shoulder to Star, “it’s the dead guy that I ripped the yellow paper off of from the coffin that Bantum threw! I think he’s not dead anymore! He looks terrible!”

“What? He’s dead? Or not dead?” shouted Star. “The dead that return to activity are evil and dangerous. Run! Get away from it!”

“Wow! Talk about cowardly!” commented Praymar over his shoulder. His little forked tongue flicked out a few times sarcastically.

“I tried to smite it with Eldrik’s Divine Fury just now, but nothing happened! Get away from it!” yelled Star.

“Not surprised,” murmured Praymar over his shoulder as he rolled his red eyes. Eldrik, hidden somewhere from the sight of mortals, amused by the comment, smiled to the other Elkron. Praymar had a way of saying things that were true, and annoyingly so. It was a trait that happen to amuse at least some of the Elkron. They enjoyed watching this party of Adventurers from Hobbington after all.

“You need to get over here!” yelled Star vehemently.

Just then, outside in the street the bizarre roar was heard echoing against the stone buildings once more. It sent a chill up and down the spine of every mortal soul who heard it. It was the kind of sound that did not come from the mortal world at all. Everyone who heard it visibly shivered.

“Are you quite sure you don’t know where my flask is,” asked Ishcandar of Lido.

“You really need to stop drinking so much!” replied Lido. “I’m worried about you.”

“I really don’t drink that much, actually. I certainly don’t drink nearly as much as my father,” retired Ishcandar.

“An elephant doesn’t drink nearly as much as your father,” answered Lido.

Meanwhile on the far side of the barn, Bantum had caught Turkenator, and was holding him in his arms. He wandered into the hole that Arik had discovered. He could hear Chickenhiemer clucking far ahead of him, and so he walked blindly down the tunnel in that direction. “Chicken!?” called Bantum repeatedly as he walked into the blinding darkness. He followed the sound of Chickenhiemer’s clucks. And so Bantum disappeared down the rabbit hole alone.

At Hermel’s command the leaders of the two Dectalions of archers grabbed torches and were leading their men past the burning wagon and into the tunnel room. The stopped at the entrance and peered into the darkness. They could hear in the distance Bantum calling after his chicken, so they knew at least that immediate death was not involved. Nevertheless they waited until Arik arrived, followed by Hornmel and the monks. Ishcandar and Lido followed up in the rear, and Ishcandar stopped by the door of the room to look behind him and see how things were progressing with the battle at the Cartwright’s Shop door. He watched as Hermel strode towards where Praymar and Star were standing, and stopping just at the edge of the enemy archer’s fire zone. Hermel took up a position next to the stairs that went up to the loft, and cocked an arrow. He didn’t care to cross the fire zone, but he was perfectly ready to shoot anyone who entered the barn. As it was the four archers he had ordered to be ready with their torches were in position just next to the barn door.

“You men, I want you to throw your torches outside on my command. Stagger them evenly in the street in a wide fan!”

“The rest of you archers, follow my lead!” shouted Hermel to the remaining archers who were still in shooting formation facing the burning wagon. As it was Hermel no longer expected any forces to enter that way, unless they happened to be made out of fire. When the archers looked at him he pointed his finger toward the room where the tunnel was found, and they all nodded agreement and began heading in that direction.

Hermel then quietly uttered a chant under his breath. He planned to create an illusion of his voice issuing random orders to the archers telling them to go to different locations in the barn and take up positions there. This, he calculated, should confuse the enemy and delay any assault on the barn while everyone made their getaway down the tunnel. This was probably a very sensible plan.

Hermel took the gambit, and chanted off the Illusion Spell. Unfortunately, it did not go as planned. As he uttered the final mystic word of the spell a fleck of hot ember floating on the smoke laden air landed inopportunely on his right eyelid causing a sharp searing pain. This was probably the unluckiest moment of Hermel’s short life. The spell fumbled. He was really having a bad day.

The barn began to fill with the sounds of Hermel’s voice barking commands at random in every direction. Small sparks of green lightning began flickering around his feet, and then one flicker climbed up the wooden post up to the loft, while another landed on a rake leaning against the wall and knocked it over, while another darted along a window sill creating green smoke. It did not bode well, thought Hermel. No, it really did not bode well at all.

Star, meanwhile, was hearing voices of his own. In fact it was Eldrik’s voice in his heart speaking to him.

“Battle the foe,” said Eldrik.

He thought about it. What Eldrik seemed to be saying was that he should forgo attempts at miracles such as Divine Strike, and charge the foe with his strong right arm and smite the shadowy man… physically? Star gave out a big heavy sigh. His most effective attack was Divine Strike. He knew that. Eldrik, he thought, knew that. This seemed like an ill-considered instruction, possibly. He was evaluating it.

“Well, I have to admit,” he thought to himself, “Divine Strike has failed every time I’ve tried it recently.” He thought some more. He felt the menace of evil in the darkness of the Cartwright’s shop. He paused. He sighed again. Those how might cast uncharitable aspersions at him might have suggested that he seemed immobilized by fear. He face took on a confused and befuddled appearance. Poor Star. This was a bit much for him.

“It would seem your Star is falling,” said the dark Elkron Obitus to Eldrik.

“Oh, shut up,” replied the Elkron of the Sun, though perhaps not in quite such terse terms as that. The Elkron are typically very polite to one another, almost as if they really were simply members of some super-celestial philosophic debating society. Well, on a good day, anyway. The Elkron of the Sun looked sternly downward. Star was not one of his most promising Warriors, perhaps, but then again, he had done well on a number of occasions. And it did seem that some particular strand of Destiny was riding on his ability to overcome. He would, Eldrik, hoped, do well after all. Maybe. He whispered his encouragement downward to Star’s wavering heart.

With a sudden burst of determination, Star pulled out his morning star, patted it on the hilt, and ran pell-mell across the enemy archer zone. The twang of a bow was heard. Then a yell outside. “Arghhh”. Then a voice called out, “Aw shit! I shot my foot! Damnit!!”

Dialog with the Damned

Star took heart in the fact that the enemy outside fumbled their shot. There seemed to be a lot of that going on lately, but at least it wasn’t only their own group beset by bad luck. He skidded to a stop outside the Cartwright’s shop door and stood panting next to Praymar. It was murky darkness within, but he could now see the shadowy man more clearly. He stood in a long dark blue robe, wearing a strange triangular hat with a single golden tassel draped over the side. His skin was very pale; there were open wounds on his face. His neck hung his head at an odd angle. His arms were outstretched towards Praymar.

“Restless spirit, what are you doing here?” asked Star.

“I have come for Praymar,” said the shadowy man.

“What do you want with Praymar?”

“To show him his Destiny.”

“What is his Destiny?” asked Star.

“It is for him to know, …not you,” said the shadowy man with the finality of the damned.

Praymar, for his part, was now feeling more eager than ever to learn of his Destiny. This had gotten exciting. But he was sore afraid, too. What if he went with the accursed shadow-man and things didn’t go well? What if it was a trick and a trap? What if it was revenge the shadow-man thirsted for after all? He wavered. He wanted to learn of his father, and his Destiny more than anything in the entire world. But maybe not today.

The yellow paper was still attached to Praymar’s back. It was flapping wildly in the non-existent wind. Star reached over and tried to pull the paper off his back. When he did Praymar felt a searing pain. He screamed for Star to stop. Apparently the yellow paper was stuck to him pretty darn good.

Hell Cat in the Street

At Hermel’s order, the four archers threw their torches outside the barn door in a wide pattern, and then following his lead, retreated backwards and ran through the smoke toward the room where the others were gathering. Outside, where the torches landed they seemed to give off far less light than one would have expected; the light they gave off only illuminated four small circles around them. In the dim light of one, Hermel could see Lido’s backpack was laying the ground where Ishcandar had thrown it. It began writhing, and stretching into strange contorted shapes … something … was coming out of Lido’s backpack.

First, a large cat’s paw pushed itself out of the mouth of the backpack. It then dragged the rest of itself out. Smoke in a thick yellowish-green cloud billowed out suddenly from its gaping maw. On the ground in front of the distorted leather bag sat a cat; yet it was not in the least bit like a normal cat. For one thing, it was quite a bit larger than a normal cat, and strangely deformed, half hunched over its front legs which were of different lengths, one ending in a larger than normal cat’s paw, while the other ended in a lizard’s grasping talon. It’s rear end looked like a coiled serpent, perhaps. Down its back was a ridge of bony spines. Where portions of its fur was missing, and had grown in rough gray scales like a dragon’s. It hissed horribly, then roared, and a green vapor billowing from its mouth. The sound echoed bizarrely throughout the stone buildings of the Harrowsgate. Those who heard it, wanted desperately to flee as far away as possible, and many of them fled the village that night, never to return. It roared again with a bone chilling echo. A blue tentacle emerged briefly from its left nostril, licked the air, and then returned. The thing was utterly loathsome.

“Hmm… so that’s what the girl with the ring was referring to, I guess,” thought Hermel to himself. “That cat looks like hell.”

Suddenly the cat appeared in front of Hermel in a flicker of green lightning, which shimmered around the cat’s horrible edges. It looked at least as surprised as Hermel, and darted its eyes around momentarily before fixing them on Hermel. These were eyes of ice and fire. Strange, hypnotic, dreadful eyes. And they looked directly into Hermel’s soul. “Yup, this is not a happy cat,” thought Hermel.

The cat-creature roared. The horrible sound mixed in with all of the sounds of Hermel’s orders throughout the barn echoing madly against the walls and rafters. Even the fire on the wagon quavered at that hell-begotten sound. The voices all seemed to merge into one horribly unintelligible and supernatural caterwauling. The sounds of Hermel’s commands seemed then to be coming from the cat itself. It opened its mouth and out came Hermel’s voice, supercharged with supernatural horror, ordering the archers to do terrible and random things.

“Bob! Quickly, shoot Brian!” was heard. “You there! Shut the window with your head!” came next, echoing horrifically. “Barnabus! Shoot your arrows into the fire!” Hearing these commands, some of the archers began to quail. Some began to run around in small circles. Some, the more stalwart of them, forced their feet to take them as far away as they could, into the tunnel room, and down the dark hole where Bantum had gone. These men were driven. And so the barn, rapidly cleared out. Only a few of the weaker minded archers remained, some trying to follow the insane orders, others laying on the ground quivering in fear. Fortunately, on the whole, the archer Dectalions were ranked with men of fiber. They were not ignorant of the ways of magic, and were familiar with the wiles of the supernatural. They dodged.

Hermel flashed out his sword and struck at the beast. However, despite his best effort the creature was unfazed, and lightly dodged the blow with a twist of its deformed body. The cat again opened its mouth and out belched a green gaseous cloud. The smell was beyond imagining, and instantly nauseating. Hermel desperately wanted to make his way up the stairs to the loft and hide in the shadows. Whatever this cat-creature was, he decided, he wanted less to do with it than nothing. He bolted away as fast as he could.

Battle of the Cartwright’s Shop

As this was happening Star was facing the shadow-man, who waved its fingers suddenly at his Star and uttered dark and accursed words at him. Whatever it was, however, Star warded it off with his upheld hand, and a fervent prayer to Eldrik. The creature, having failed to harm the Warrior Priest, turned his attention back to Praymar.

“Reach deep within yourself, Praymar. Do you know who your father really is?”

“Ben is my father!” shouted Praymar.

“No, Praymar. Ben is not your true father. I have been to hell, Praymar. Believe me. I know the secrets of the world of the damned. I know who your father is. Come with me, and I will show you.”

With that, Star stepped forward with his morning star and struck at the dreadful man with the outstretched arms.

“No wait!” yelled Praymar to Star, so deeply wanting to know the answer to this riddle, and tugged at Star’s arm. The morning star went astray and whizzed past the shadowy man’s head, missing it by an inch. The lurker in the dark stood motionless, his outstretched arms pointing toward Praymar.

“I want to know who my father is!” yelled Praymar.

“This is the corpse of our enemy!” returned Star, now having to shout over the bizarre caterwauling of Hermel’s voice echoing crazy orders throughout the barn. “He doesn’t know anything! Anything he is telling you is a lie!”

“But why would he lie about that?” squawked Praymar uncertainly.

“Because he’s haunted by evil power! Why would he tell you the truth!?” shouted Star.

“But why would he not just kill me then?”

“So he can corrupt you! He wants you to go to hell with him! Perhaps to drain your soul, or do bad things to you, or make you listen to bad music!” cried Star at the top of his lungs.

“Bad music!? Agggahhh! Nooo!! Not bad music!!” shouted Praymar with a terrified squeak. He was persuaded by Star’s warnings. He stepped back away from the shadow man.

Down the Rabbit Hole

On the far side of the barn, Arik lead the archers and the others down a long black corridor. It sloped downward, and he noted as they went that the tunnel had been bored through solid granite. That was impressive. The walls were smooth, and the tunnel formed a solid perfectly square corridor. It was possible, he thought, that the tunnel was a trap. He half expected them all to die suddenly down there. If this were Dwarven construction, of course, he would have known for sure. But as it was they simply had to take their chances. The archers carried torches to the front so Arik could take a careful look at things. At the bottom of the corridor was Chickenhiemer, clucking quietly to himself. The chicken was standing in front of a huge metal door, studying it carefully. It had a round wheel at the center, and from that emerged four long metal bolts that went into the floor, ceiling and both sides of the door. It was reasonably clear that turning the wheel would open the bolts. Arik studied the door in minute detail, but saw no indication of a trap.

Had Arik believed enough to ask Dr. Chickenhiemer his opinion, and known more Chickenese than Bantum, he might have learned that the design of the corridor, and the door, was of Late Period Varincarnian construction, and probably constructed as a passageway into far older ruins. This, thought Chickenhiemer would explain the solid nature of the door, and the bolt mechanism, which allowed it to be securely sealed from the outside. When ancient ruins were involved, he had found, it was best to be able to firmly seal the entranceway. He was quite certain about that, actually.

As it happened Chickenhiemer was present long ago when the Varincarnian Noble, Prince Harkule, had discovered this segment of the ruins at Harrowsgate. The leaders of the Varincarnian Resistance Forces were busily expanding the underground defenses of what in those days was known as the Node 7 of The Orion Complex. Having uncovered some ruins while excavating the fortress, they began discovering artifacts. Indications from elsewhere in the Hobbington valley had caused the Varincarnians to believe that a temple was located somewhere in the vicinity. One, the imagined, with a vast treasure. And more importantly, if they were correct, an ancient trove of super weapons and armor.

Unfortunately, although Chickenhiemer had been brought thus far on the adventure, it was at that time that the Prince had become a bit peckish, and asked for supper to be cooked before they proceeding forward into the now exposed far tunnel. The cook, a wily and mean spirited villain named Rodgier, if Chickenhiemer remembered correctly, grabbed him out of his coop and was preparing to cut his throat and throw him into the boiling vegetable pot. And so it was that Chickenhiemer made a narrow escape that day, much to the cook’s chagrin, and fled craftily away to report this information to the other members of the High Council of Animal Kings. But that, of course, was long, long ago, and what happened after that is the subject of another story entirely. All that Chickenhiemer knew was that they must have uncovered something dreadful enough to warrant building that rather magnificent door. He was not surprised.

Arik looked out into the darkness beyond the door. One of the archers held up a torch. He was looking across at a wall, and craning his head forward a bit saw that there was a corridor stretching out to the left and right, vanishing into inky darkness. There was the sound of dripping water echoing from some distance away. The corridor smelled fetid, and unpleasant, as if there had been something unpleasant growing there for a long time. The air was moist, almost steamy. He noticed that the walls and floor were covered with patches of wet lichen, and in some places a thin moss had developed. Beneath the lichen he could make out designs on the walls, but they were hard to see, and he couldn’t make much sense of them. The ceiling was an enormous mass of dangling cobwebs. Despite the thin layer of overgrowth, the corridor, he noted, was fashioned of beautifully wrought stones cut and positioned with a fine degree of precision, but he could not make out the composition of the stones. The blocks were large, some weighing several tons. The floor appeared to be one solid shelf of granite, down the center of which had been inlaid a long line of jade bricks, about six inches by eight inches, that vanished off into darkness in both directions.

“Well, well, well,” said Arik. “Now this is mighty interesting.” Everyone else was awestruck and silent. All except Dr. Chickenhiemer, that is. With a cluck, he suddenly leapt into the corridor and clucking frantically flew off into the darkness to the right side and disappeared. Bantum immediately ran after him.

“Chicken! Mr. Chicken! Come back! Come back Mr. Chicken!” he yelled as he loped off down the corridor. Arik, shrugged, cursed, and motioning for the others to follow, and ran after them. When going down the rabbit hole, perhaps it is better to just keep going after all. Perhaps.

The Final Curtain for Bo Chu

Meanwhile, upstairs, in the barn, half of which was becoming an flaming inferno, the battle of the Cartwright’s Shop raged unabated. A thousand commands from the hell-cat shrieked through the barn with Hermel’s voice, echoing madly. Hermel looked back towards the door where Arik had lead the others. That area of the barn was shrouded in thick smoke, the flames from the burning wagon now licking upward towards the rafters of the barn. The embers were flying onto the bales of hay on the far end of the loft. It would soon be ablaze.

Hermel considered trying to do an end run around the cat-monster, but it suddenly seemed too large, too terrifying, and too bizarre for him to get past. He darted his eyes around looking for another option. There was the stairs going up to the loft. Although that area of the barn was now shrouded in smoke, he decided to make a break for it and dash up the stairs. He forgot that there were archers outside the barn with a view of those very stairs. The monstrous cat was directly in front of him, locking eyes with him dreadfully. He needed a plan of escape.

Hermel suddenly fluttered his beautiful green cape in front of the hellish cat’s face. Distracted by this, the cat took a swipe at the cape, but the swipe missed and to Hermel’s great relief the cape remained undamaged. With the cat creature distracted momentarily, and seemingly bemused, he pivoted suddenly and made a mad dash for the stairs. The hell cat leaped up and taking another swipe at the receding cape, leaped with a bound after him. (Note: the distraction of the cape should have caused the cat to turn away from Hermel. If he had thrown the cape then the cat would have been properly distracted. Instead he was only bemused, and this is why he was able to leap after Hermel immediately)

Hermel dashed up the stairs amid a flurry of arrows that thunked into the wood behind him as he ran. He was at the top of the stairs, and leaped into the shadows of a pile of hay bales. There was a lot of smoke up there, and Hermel began to feel his eyes stinging, and his breath became rasping. The cat monster came to the top of the stairs and stopped. An arrow had hit it, and it began pawing at the shaft. It gave out another horrendous roar and that echoed and echoed and echoed as the creature slowly vanished in a shimmering glow of green lightning. And with it the voices of Hermel issuing random crazy orders around the barn dissipated and ceased. And so ended the illusionary fumble. Hermel slumped to the wooden floor of the loft in relief. The entire thing, he realized, had been an illusion.

At the same time as this was happening, Star and Praymar were facing off against their undead enemy, who in fact was not an illusion. The zombie turned his upper torso with a short hop, and swung his two outstretched arms towards Star’s head, and struck Star’s iron helm with a resounding clang. Fortunately, this sort of attack happens to be just what iron helms are for, and so Star’s brains where not splattered across the wall that day.

“Praymar,” yelled Star, a little bit stunned from the blow, “help me defeat the enemy! Once we beat it, we’ll make it tell you who your father is!” Praymar, who had been seriously wounded by an arrow shortly before, and had been clouted pretty hard earlier by the enemy monk outside the barn, paused to think about that.

“I don’t know if that’s a good idea,” replied Praymar pointing to the arrow in his leg.

“Oh my,” said Star, as he spun to hit the zombie with his morning star. He watched incredulously as his favorite weapon whizzed just past the zombies face, again missing it by an inch. He began to wonder if Eldrik was mocking him. “It would be ironic, wouldn’t it, if Eldrik actually sent me forward with the intention of getting me killed,” he thought to himself. “After all, he did seem quite peeved at my using the Aura of Retribution as a flashlight before. Maybe he wants me dead after all. As a cleric of Eldrik, that would mean I’m in pretty big trouble, I think.”

Praymar, seeing Star in trouble, decided to help and reaching forward tried his mystic Draining Power against the zombie. Now most people who know much about this sort of thing might have advised him against it, as zombies are undead, and that the rules of magic and damage pertaining to them is askew. At any rate it was certainly a risk. But Praymar, suddenly seeing that Star was useless, was determined to help his friend after all. He stretched forward with his white fingers. Unfortunately, he was unlucky and fumbled. He tripped on the rock that had fallen from the ceiling earlier, and instead of striking the zombie with his Fingers of Draining, he fell forward directly into the zombies outstretched arms. It was embarrassing. “The dice are loaded against me,” thought Praymar.

“What the hell!” he squeaked, and with that the zombie grimly latched on to his arm and began to fade into the netherworld, pulling Praymar down with him. They both began to fade away.

Star leaped forward to try to grab Praymar and pull him back from the depths.  There was a tug of war. Praymar’s left arm was being held by the zombie. Praymar’s right arm was being held by Star, who pulled with all of his might. Praymar felt as though he was being ripped in half by two indomitable forces.

“You want to know who your father is… don’t you?” said the zombie, tempting the young albino to let go of the upper world and come with him willingly to hell.

“Frankly, I don’t give a damn!” squeaked Praymar, having fully decided to side with Star after all. But the zombie was stronger. He was pulling Praymar down to hell with him. They continued to fade away together. Praymar’s life began flashing before his eyes. It wasn’t that great a life, actually. Star felt that if he continued to hang on to Praymar he was in jeopardy of falling over the edge of the abyss and into hell with them. That would be a bad ending, he thought.

“Eldrik! Help me!” cried Star.

“Strike Star! Strike with all of your might!” came the resounding answer echoing throughout his mind. He hurled has morning star at the receding foe. Again the morning star whooshed past, missing by an inch. He struck again desperately. The zombie and Praymar were now almost completely vanished. It was his last chance. This time, however, the morning star caught a glint of the fire raging on the other side of the barn, reflecting off of the polished metal of the chief most prong of the metal ball. He felt the Spirit of Eldrik come upon him and envelope the weapon with a golden fire as the morning star struck the zombie directly on the top of his head. There was a beautiful golden flash of light, and the zombie fell backwards, his splattered skull burning with red-hot embers, a horrible shriek on his torn lips. Backwards he descended, and vanished into the shadows, letting go of Praymar suddenly. The odd little albino boy leaped away from the edge of darkness and landed next to Star, who was panting and on one knee with the effort he had put into that final blow.

As the zombie fell backwards into the darkness, at the same moment, the hellish cat also vanished from wherever it was, and with a flash of thunder and a sulfurous cloud, its dread voice was heard echoing far into the night.

“Bo Chu! You belong to Hell now! There is no escape for you evermore, but in the dread halls of the damned you will spend eternity!” said the horrific cat-dragon-pig, as it faded into black nothingness.

And with that yellow paper with the red script on Praymar’s back suddenly flew into the air, caught on a gust of wind, and flew over his head and into the Cartwright’s shop where it landed squarely on a the lid of a black wooden coffin resting on the old broken wagon there. And there it adhered itself, fixed for all time, a silent and enigmatic marker of the price to be paid for a life of evil.



Previous Episode: Four Melees To Hell

Next Episode: TBD